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Rename Everything SimpleStation to Parkstation (#65)
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# Description

Everything of SimpleStation is now Parkstation
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DEATHB4DEFEAT committed Mar 16, 2024
1 parent 426a779 commit 739d0bf
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Showing 309 changed files with 178 additions and 176 deletions.
8 changes: 4 additions & 4 deletions .github/CODEOWNERS
Validating CODEOWNERS rules …
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/Content.*/ @DEATHB4DEFEAT
/Content.*/SimpleStation14/ @Pspritechologist @DEATHB4DEFEAT
/Content.*/Parkstation/ @Pspritechologist @DEATHB4DEFEAT


/Resources/ @DEATHB4DEFEAT

/Resources/Audio/SimpleStation14 @Pspritechologist @DEATHB4DEFEAT
/Resources/Audio/Parkstation @Pspritechologist @DEATHB4DEFEAT

/Resources/Maps/ @Pspritechologist @DEATHB4DEFEAT

/Resources/Prototypes/Maps @Pspritechologist @DEATHB4DEFEAT
/Resources/Prototypes/SimpleStation14/ @Pspritechologist @DEATHB4DEFEAT
/Resources/Prototypes/Parkstation/ @Pspritechologist @DEATHB4DEFEAT

/Resources/Textures/SimpleStation14/ @Pspritechologist @DEATHB4DEFEAT
/Resources/Textures/Parkstation/ @Pspritechologist @DEATHB4DEFEAT

*.ftl @Pspritechologist @DEATHB4DEFEAT

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using Content.Shared.SimpleStation14.Traits.Components;
using Content.Shared.Parkstation.Traits.Components;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;

namespace Content.Client.SimpleStation14.Overlays.Shaders;
namespace Content.Client.Parkstation.Overlays.Shaders;

public sealed class NearsightedOverlay : Overlay
{
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using Content.Client.SimpleStation14.Overlays.Shaders;
using Content.Client.Parkstation.Overlays.Shaders;
using Content.Shared.Inventory.Events;
using Content.Shared.SimpleStation14.Traits;
using Content.Shared.SimpleStation14.Traits.Components;
using Content.Shared.Parkstation.Traits;
using Content.Shared.Parkstation.Traits.Components;
using Content.Shared.Tag;
using Robust.Client.Graphics;

namespace Content.Client.SimpleStation14.Overlays.Systems;
namespace Content.Client.Parkstation.Overlays.Systems;

public sealed class NearsightedSystem : EntitySystem
{
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namespace Content.Server.SimpleStation14.Speech.Components;
namespace Content.Server.Parkstation.Speech.Components;

/// <summary>
/// Sends a random message from a list with a provided min/max time.
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using Content.Server.Chat.Systems;
using Content.Shared.Mind.Components;
using Robust.Shared.Random;
using Content.Server.SimpleStation14.Speech.Components;
using Content.Server.Parkstation.Speech.Components;

namespace Content.Server.SimpleStation14.Speech.Systems;
namespace Content.Server.Parkstation.Speech.Systems;

public sealed class RandomBarkSystem : EntitySystem
{
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using Robust.Shared.Prototypes;

namespace Content.Shared.SimpleStation14.Clothing
namespace Content.Shared.Parkstation.Clothing.Components
{
[RegisterComponent]
public sealed partial class ClothingGrantComponentComponent : Component
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namespace Content.Shared.SimpleStation14.Clothing;
namespace Content.Shared.Parkstation.Clothing.Components;

[RegisterComponent]
public sealed partial class ClothingGrantTagComponent : Component
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using Content.Shared.Clothing.Components;
using Content.Shared.Inventory.Events;
using Robust.Shared.Serialization.Manager;
using Content.Shared.Parkstation.Clothing.Components;
using Content.Shared.Tag;
using Robust.Shared.Serialization.Manager;

namespace Content.Shared.SimpleStation14.Clothing;
namespace Content.Shared.Parkstation.Clothing.Systems;

public sealed class ClothingGrantingSystem : EntitySystem
{
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using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;

namespace Content.Shared.SimpleStation14.Physics;
namespace Content.Shared.Parkstation.Physics;

public sealed class FrictionRemoverSystem : EntitySystem
{
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using Robust.Shared.GameStates;

namespace Content.Shared.SimpleStation14.Traits.Components;
namespace Content.Shared.Parkstation.Traits.Components;

/// <summary>
/// Owner entity cannot see well, without prescription glasses.
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2 changes: 1 addition & 1 deletion Resources/ConfigPresets/SimpleStation14/Parkstation.toml
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pathfinding = true

[server]
rules_file = "SimpleStation14/ParkstationRules.txt"
rules_file = "Parkstation/ParkstationRules.txt"
id = "parkstation"

# [whitelist]
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4 changes: 2 additions & 2 deletions Resources/Locale/en-US/info/rules.ftl
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# Rules

ui-rules-header = SimpleStation Official Server Rules
ui-rules-header-rp = SimpleStation Roleplay Official Server Rules
ui-rules-header = Parkstation Official Server Rules
ui-rules-header-rp = Parkstation Roleplay Official Server Rules
ui-rules-accept = I have read and agree to follow the rules
ui-rules-wait = The accept button will be enabled after {$time} seconds.
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changelog-tab-title-ParkstationChangelog = Parkstation

This file was deleted.

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EpinephrineChemistryBottle: 3
Syringe: 5
Portafib: 1 # DeltaV - Add Portafibs, see Prototypes/DeltaV/Entities/Objects/Devices/Medical/portafib.yml
ClothingEyesGlasses: 5 # SimpleStation14 NearsightedTrait
ClothingEyesGlasses: 5 # Parkstation NearsightedTrait
2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
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tags:
- HamsterWearable
- WhitelistChameleon
- GlassesNearsight # SimpleStation14 NearsightedTrait
- GlassesNearsight # Parkstation NearsightedTrait

- type: entity
parent: ClothingEyesBase
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
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netsync: false
noRot: true
drawdepth: Ghosts
sprite: SimpleStation14/Mobs/Ghosts/ghost_admin.rsi
sprite: Parkstation/Mobs/Ghosts/ghost_admin.rsi
state: animated
color: "#888888"
layers:
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description: Plain black gloves with yellow fiber fingertips, for the distinguished roboticist.
components:
- type: Sprite
sprite: SimpleStation14/Clothing/Hands/Gloves/fingerless_insuls.rsi
sprite: Parkstation/Clothing/Hands/Gloves/fingerless_insuls.rsi
- type: Clothing
sprite: SimpleStation14/Clothing/Hands/Gloves/fingerless_insuls.rsi
sprite: Parkstation/Clothing/Hands/Gloves/fingerless_insuls.rsi
- type: GloveHeatResistance
heatResistance: 1400
- type: Insulated
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components:
- type: Sprite
netsync: false
sprite: SimpleStation14/Clothing/Head/Hardsuits/hopsuit.rsi
sprite: Parkstation/Clothing/Head/Hardsuits/hopsuit.rsi
layers:
- state: icon
- state: light-overlay
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description: A stylish hardsuit for only the most esteemed crew members. Doesn't offer much damage protection.
components:
- type: Sprite
sprite: SimpleStation14/Clothing/OuterClothing/Hardsuits/hopsuit.rsi
sprite: Parkstation/Clothing/OuterClothing/Hardsuits/hopsuit.rsi
- type: Clothing
sprite: SimpleStation14/Clothing/OuterClothing/Hardsuits/hopsuit.rsi
sprite: Parkstation/Clothing/OuterClothing/Hardsuits/hopsuit.rsi
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 4500
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description: A snazzy pinstripe jacket, fit for only the classiest of Heads.
components:
- type: Sprite
sprite: SimpleStation14/Clothing/OuterClothing/Coats/css_jacket.rsi
sprite: Parkstation/Clothing/OuterClothing/Coats/css_jacket.rsi
- type: Clothing
sprite: SimpleStation14/Clothing/OuterClothing/Coats/css_jacket.rsi
sprite: Parkstation/Clothing/OuterClothing/Coats/css_jacket.rsi
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description: A sharp, green waistcoat. Smart, but flashy.
components:
- type: Sprite
sprite: SimpleStation14/Clothing/Uniforms/Jumpskirt/css.rsi
sprite: Parkstation/Clothing/Uniforms/Jumpskirt/css.rsi
- type: Clothing
sprite: SimpleStation14/Clothing/Uniforms/Jumpskirt/css.rsi
sprite: Parkstation/Clothing/Uniforms/Jumpskirt/css.rsi
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description: A sharp, green waistcoat. Smart, but flashy.
components:
- type: Sprite
sprite: SimpleStation14/Clothing/Uniforms/Jumpsuit/css.rsi
sprite: Parkstation/Clothing/Uniforms/Jumpsuit/css.rsi
- type: Clothing
sprite: SimpleStation14/Clothing/Uniforms/Jumpsuit/css.rsi
sprite: Parkstation/Clothing/Uniforms/Jumpsuit/css.rsi
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bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: SimpleStation14/Mobs/Customization/ipc_antenna.rsi
- sprite: Parkstation/Mobs/Customization/ipc_antenna.rsi
state: ipc_antenna_tv

- type: marking
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bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: SimpleStation14/Mobs/Customization/ipc_antenna.rsi
- sprite: Parkstation/Mobs/Customization/ipc_antenna.rsi
state: ipc_antenna_tesla

# - type: marking
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# bodyPart: Hair
# markingCategory: Hair
# sprites:
# - sprite: SimpleStation14/Mobs/Customization/ipc_antenna.rsi
# - sprite: Parkstation/Mobs/Customization/ipc_antenna.rsi
# state: ipc_antenna_lightb

# - type: marking
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# bodyPart: Hair
# markingCategory: Hair
# sprites:
# - sprite: SimpleStation14/Mobs/Customization/ipc_antenna.rsi
# - sprite: Parkstation/Mobs/Customization/ipc_antenna.rsi
# state: ipc_antenna_light

- type: marking
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bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: SimpleStation14/Mobs/Customization/ipc_antenna.rsi
- sprite: Parkstation/Mobs/Customization/ipc_antenna.rsi
state: ipc_antenna_cyberhead

# - type: marking
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# bodyPart: Hair
# markingCategory: Hair
# sprites:
# - sprite: SimpleStation14/Mobs/Customization/ipc_antenna.rsi
# - sprite: Parkstation/Mobs/Customization/ipc_antenna.rsi
# state: ipc_antenna_sidelights

- type: marking
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bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: SimpleStation14/Mobs/Customization/ipc_antenna.rsi
- sprite: Parkstation/Mobs/Customization/ipc_antenna.rsi
state: ipc_antenna_antlers

- type: marking
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bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: SimpleStation14/Mobs/Customization/ipc_antenna.rsi
- sprite: Parkstation/Mobs/Customization/ipc_antenna.rsi
state: ipc_antenna_droneeyes

- type: marking
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bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: SimpleStation14/Mobs/Customization/ipc_antenna.rsi
- sprite: Parkstation/Mobs/Customization/ipc_antenna.rsi
state: ipc_antenna_crowned

- type: marking
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bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: SimpleStation14/Mobs/Customization/ipc_antenna.rsi
- sprite: Parkstation/Mobs/Customization/ipc_antenna.rsi
state: ipc_antenna_towers
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