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[Species] Invert Poison Damage for SlimePeople #36
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Original file line number | Diff line number | Diff line change |
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@@ -79,6 +79,16 @@ | |
- BleedersBite | ||
- type: ReagentDamageModifier | ||
modifierSet: SlimeReagents | ||
- type: Temperature | ||
heatDamageThreshold: 422 | ||
coldDamageThreshold: 285 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is near-ish to room temperature, are you sure they should start dying at this point? I would recommend that you set the damages to be more extreme rather than the temperature limits, and then instead play with the ThermalRegulator component. You can use that to edit their comfortable range, which will be a more nuanced effect than just a death-limit. |
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currentTemperature: 320 | ||
coldDamage: | ||
types: | ||
Cold : 0.3 | ||
heatDamage: | ||
types: | ||
Heat : 0.1 | ||
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- type: entity | ||
save: false | ||
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This is significantly past the point of boiling, I do not think Slimes would be happy here.
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warm :)