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SirLorrence/README.md

Hi there ~ hi

"I like getting good/knowledgeable at something so I can complain about it in detail." - Me

Currently: Working on enhancing my skills in C++ and Unreal.

Enemy: The people who write the Unreal C++ documentation

Portfolio with my showcase projects + there write ups, and some blogs

More about my coding knowledge

Programming Languages: C++, C#, Python

Engines, Frameworks, and Tools: Unity, Unreal, Jira & Trello, Office (I excel at it), Intel GPA

Knowledge of: Batch, Javascript, HTML & CSS, Sikulix, PIX, Raylib, CMake, SDL3, Hugo

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  1. AI-PositionSystem-Prototype Public

    I created a system to dynamically position AI enemies. It is customizable with different behaviors.

    C#

  2. Simple-Raytracer Public

    Ray Tracer done in C++. Project to learning about how Raytracing works

    C++

  3. GGJ24 Public archive

    "Serious Business, Silly Deliveries" is a game developed by the Xero Enthusiasm team for the Global Game Jam 2024. The game revolves around the theme "Make me laugh", where the player is tasked wit…

    C# 2

  4. Catch-Em Public

    Recreation of the Jak and Daxter - Hand Over Fish mini game

    C# 2 1

  5. Intergalactic-Rescue Public

    Mobile top down endless chaser I worked on for Vigilance Mobile. Released on Android, now delisted. :(

    C#

  6. flocking-prototype Public

    Learning how to create an flocking simulation...with fish!

    C# 4

154 contributions in the last year

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Activity overview

Loading A graph representing SirLorrence's contributions from April 21, 2024 to April 22, 2025. The contributions are 98% commits, 2% pull requests, 0% issues, 0% code review.   Code review   Issues 2% Pull requests 98% Commits

Contribution activity

April 2025

Created 8 commits in 1 repository
Opened 1 pull request in 1 repository
SirLorrence/SirLorrence.github.io 1 merged
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