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// Copyright (c) Six Labors. | ||
// Licensed under the Six Labors Split License. | ||
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using System.Buffers.Binary; | ||
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namespace SixLabors.ImageSharp.Formats.Png.Chunks; | ||
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internal readonly struct AnimationControl | ||
{ | ||
public const int Size = 8; | ||
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public AnimationControl(int numberFrames, int numberPlays) | ||
{ | ||
this.NumberFrames = numberFrames; | ||
this.NumberPlays = numberPlays; | ||
} | ||
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/// <summary> | ||
/// Gets the number of frames | ||
/// </summary> | ||
public int NumberFrames { get; } | ||
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/// <summary> | ||
/// Gets the number of times to loop this APNG. 0 indicates infinite looping. | ||
/// </summary> | ||
public int NumberPlays { get; } | ||
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/// <summary> | ||
/// Writes the acTL to the given buffer. | ||
/// </summary> | ||
/// <param name="buffer">The buffer to write to.</param> | ||
public void WriteTo(Span<byte> buffer) | ||
{ | ||
BinaryPrimitives.WriteInt32BigEndian(buffer[..4], this.NumberFrames); | ||
BinaryPrimitives.WriteInt32BigEndian(buffer[4..8], this.NumberPlays); | ||
} | ||
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/// <summary> | ||
/// Parses the APngAnimationControl from the given data buffer. | ||
/// </summary> | ||
/// <param name="data">The data to parse.</param> | ||
/// <returns>The parsed acTL.</returns> | ||
public static AnimationControl Parse(ReadOnlySpan<byte> data) | ||
=> new( | ||
numberFrames: BinaryPrimitives.ReadInt32BigEndian(data[..4]), | ||
numberPlays: BinaryPrimitives.ReadInt32BigEndian(data[4..8])); | ||
} |
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// Copyright (c) Six Labors. | ||
// Licensed under the Six Labors Split License. | ||
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using System.Buffers.Binary; | ||
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namespace SixLabors.ImageSharp.Formats.Png.Chunks; | ||
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internal readonly struct FrameControl | ||
{ | ||
public const int Size = 26; | ||
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public FrameControl(uint width, uint height) | ||
: this(0, width, height, 0, 0, 0, 0, default, default) | ||
{ | ||
} | ||
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public FrameControl( | ||
uint sequenceNumber, | ||
uint width, | ||
uint height, | ||
uint xOffset, | ||
uint yOffset, | ||
ushort delayNumerator, | ||
ushort delayDenominator, | ||
PngDisposalMethod disposeOperation, | ||
PngBlendMethod blendOperation) | ||
{ | ||
this.SequenceNumber = sequenceNumber; | ||
this.Width = width; | ||
this.Height = height; | ||
this.XOffset = xOffset; | ||
this.YOffset = yOffset; | ||
this.DelayNumerator = delayNumerator; | ||
this.DelayDenominator = delayDenominator; | ||
this.DisposeOperation = disposeOperation; | ||
this.BlendOperation = blendOperation; | ||
} | ||
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/// <summary> | ||
/// Gets the sequence number of the animation chunk, starting from 0 | ||
/// </summary> | ||
public uint SequenceNumber { get; } | ||
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/// <summary> | ||
/// Gets the width of the following frame | ||
/// </summary> | ||
public uint Width { get; } | ||
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/// <summary> | ||
/// Gets the height of the following frame | ||
/// </summary> | ||
public uint Height { get; } | ||
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/// <summary> | ||
/// Gets the X position at which to render the following frame | ||
/// </summary> | ||
public uint XOffset { get; } | ||
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/// <summary> | ||
/// Gets the Y position at which to render the following frame | ||
/// </summary> | ||
public uint YOffset { get; } | ||
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/// <summary> | ||
/// Gets the X limit at which to render the following frame | ||
/// </summary> | ||
public uint XMax => this.XOffset + this.Width; | ||
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/// <summary> | ||
/// Gets the Y limit at which to render the following frame | ||
/// </summary> | ||
public uint YMax => this.YOffset + this.Height; | ||
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/// <summary> | ||
/// Gets the frame delay fraction numerator | ||
/// </summary> | ||
public ushort DelayNumerator { get; } | ||
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/// <summary> | ||
/// Gets the frame delay fraction denominator | ||
/// </summary> | ||
public ushort DelayDenominator { get; } | ||
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/// <summary> | ||
/// Gets the type of frame area disposal to be done after rendering this frame | ||
/// </summary> | ||
public PngDisposalMethod DisposeOperation { get; } | ||
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/// <summary> | ||
/// Gets the type of frame area rendering for this frame | ||
/// </summary> | ||
public PngBlendMethod BlendOperation { get; } | ||
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public Rectangle Bounds => new((int)this.XOffset, (int)this.YOffset, (int)this.Width, (int)this.Height); | ||
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/// <summary> | ||
/// Validates the APng fcTL. | ||
/// </summary> | ||
/// <param name="header">The header.</param> | ||
/// <exception cref="NotSupportedException"> | ||
/// Thrown if the image does pass validation. | ||
/// </exception> | ||
public void Validate(PngHeader header) | ||
{ | ||
if (this.Width == 0) | ||
{ | ||
PngThrowHelper.ThrowInvalidParameter(this.Width, "Expected > 0"); | ||
} | ||
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if (this.Height == 0) | ||
{ | ||
PngThrowHelper.ThrowInvalidParameter(this.Height, "Expected > 0"); | ||
} | ||
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if (this.XMax > header.Width) | ||
{ | ||
PngThrowHelper.ThrowInvalidParameter(this.XOffset, this.Width, $"The x-offset plus width > {nameof(PngHeader)}.{nameof(PngHeader.Width)}"); | ||
} | ||
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if (this.YMax > header.Height) | ||
{ | ||
PngThrowHelper.ThrowInvalidParameter(this.YOffset, this.Height, $"The y-offset plus height > {nameof(PngHeader)}.{nameof(PngHeader.Height)}"); | ||
} | ||
} | ||
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/// <summary> | ||
/// Writes the fcTL to the given buffer. | ||
/// </summary> | ||
/// <param name="buffer">The buffer to write to.</param> | ||
public void WriteTo(Span<byte> buffer) | ||
{ | ||
BinaryPrimitives.WriteUInt32BigEndian(buffer[..4], this.SequenceNumber); | ||
BinaryPrimitives.WriteUInt32BigEndian(buffer[4..8], this.Width); | ||
BinaryPrimitives.WriteUInt32BigEndian(buffer[8..12], this.Height); | ||
BinaryPrimitives.WriteUInt32BigEndian(buffer[12..16], this.XOffset); | ||
BinaryPrimitives.WriteUInt32BigEndian(buffer[16..20], this.YOffset); | ||
BinaryPrimitives.WriteUInt16BigEndian(buffer[20..22], this.DelayNumerator); | ||
BinaryPrimitives.WriteUInt16BigEndian(buffer[22..24], this.DelayDenominator); | ||
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buffer[24] = (byte)this.DisposeOperation; | ||
buffer[25] = (byte)this.BlendOperation; | ||
} | ||
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/// <summary> | ||
/// Parses the APngFrameControl from the given data buffer. | ||
/// </summary> | ||
/// <param name="data">The data to parse.</param> | ||
/// <returns>The parsed fcTL.</returns> | ||
public static FrameControl Parse(ReadOnlySpan<byte> data) | ||
=> new( | ||
sequenceNumber: BinaryPrimitives.ReadUInt32BigEndian(data[..4]), | ||
width: BinaryPrimitives.ReadUInt32BigEndian(data[4..8]), | ||
height: BinaryPrimitives.ReadUInt32BigEndian(data[8..12]), | ||
xOffset: BinaryPrimitives.ReadUInt32BigEndian(data[12..16]), | ||
yOffset: BinaryPrimitives.ReadUInt32BigEndian(data[16..20]), | ||
delayNumerator: BinaryPrimitives.ReadUInt16BigEndian(data[20..22]), | ||
delayDenominator: BinaryPrimitives.ReadUInt16BigEndian(data[22..24]), | ||
disposeOperation: (PngDisposalMethod)data[24], | ||
blendOperation: (PngBlendMethod)data[25]); | ||
} |
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2 changes: 1 addition & 1 deletion
2
src/ImageSharp/Formats/Png/PngTextData.cs → ...geSharp/Formats/Png/Chunks/PngTextData.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
// Copyright (c) Six Labors. | ||
// Licensed under the Six Labors Split License. | ||
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namespace SixLabors.ImageSharp.Formats.Png; | ||
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/// <summary> | ||
/// Specifies whether the frame is to be alpha blended into the current output buffer content, | ||
/// or whether it should completely replace its region in the output buffer. | ||
/// </summary> | ||
public enum PngBlendMethod | ||
{ | ||
/// <summary> | ||
/// All color components of the frame, including alpha, overwrite the current contents of the frame's output buffer region. | ||
/// </summary> | ||
Source, | ||
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/// <summary> | ||
/// The frame should be composited onto the output buffer based on its alpha, using a simple OVER operation as | ||
/// described in the "Alpha Channel Processing" section of the PNG specification [PNG-1.2]. | ||
/// </summary> | ||
Over | ||
} |
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