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Intybyte committed Oct 26, 2024
1 parent 3b45026 commit 1c22c7c
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -821,7 +821,7 @@ private SlimefunItems() {}
public static final SlimefunItemStack FOOD_COMPOSTER = new SlimefunItemStack("FOOD_COMPOSTER", Material.GREEN_TERRACOTTA, "&cFood Composter", "", "&fProduces &aOrganic Fertilizer", "", LoreBuilder.machine(MachineTier.ADVANCED, MachineType.MACHINE), LoreBuilder.speed(1), LoreBuilder.powerBuffer(256), LoreBuilder.powerPerSecond(16));
public static final SlimefunItemStack FOOD_COMPOSTER_2 = new SlimefunItemStack("FOOD_COMPOSTER_2", Material.GREEN_TERRACOTTA, "&cFood Composter &7(&eII&7)", "", "&fProduces &aOrganic Fertilizer", "", LoreBuilder.machine(MachineTier.END_GAME, MachineType.MACHINE), LoreBuilder.speed(10), LoreBuilder.powerBuffer(512), LoreBuilder.powerPerSecond(52));

public static final SlimefunItemStack EXP_COLLECTOR = new SlimefunItemStack("XP_COLLECTOR", HeadTexture.EXP_COLLECTOR, "&aEXP Collector", "", "&fCollects nearby Exp and stores it", "&fRange is a 4x4x4 area", "", LoreBuilder.machine(MachineTier.END_GAME, MachineType.MACHINE), LoreBuilder.powerBuffer(1024), LoreBuilder.powerPerSecond(20));
public static final SlimefunItemStack EXP_COLLECTOR = new SlimefunItemStack("XP_COLLECTOR", HeadTexture.EXP_COLLECTOR, "&aEXP Collector", "", "&fCollects nearby Exp and stores it", "", LoreBuilder.machine(MachineTier.END_GAME, MachineType.MACHINE), LoreBuilder.powerBuffer(1024), LoreBuilder.powerPerSecond(20));
public static final SlimefunItemStack REACTOR_COOLANT_CELL = new SlimefunItemStack("REACTOR_COLLANT_CELL", HeadTexture.COOLANT_CELL, "&bReactor Coolant Cell");

public static final SlimefunItemStack NUCLEAR_REACTOR = new SlimefunItemStack("NUCLEAR_REACTOR", HeadTexture.NUCLEAR_REACTOR, "&2Nuclear Reactor", "", "&fRequires Cooling!", "&8\u21E8 &bMust be surrounded by Water", "&8\u21E8 &bMust be supplied with Reactor Coolant Cells", "", LoreBuilder.machine(MachineTier.END_GAME, MachineType.GENERATOR), LoreBuilder.powerBuffer(16384), LoreBuilder.powerPerSecond(500));
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