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feat: Add RadiationDamageEvent to the api (#4225)
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1vers1on authored Sep 6, 2024
1 parent 7d2ccc2 commit f1363ce
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package io.github.thebusybiscuit.slimefun4.api.events;

import javax.annotation.Nonnull;

import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;

/**
* The {@link RadiationDamageEvent} is called when a player takes radiation damage.
*
* @author HoosierTransfer
*/
public class RadiationDamageEvent extends Event implements Cancellable {
private static final HandlerList handlers = new HandlerList();

private final Player player;
private final int exposure;
private boolean cancelled;

/**
* This constructs a new {@link RadiationDamageEvent}.
*
* @param player The {@link Player} who took radiation damage
* @param exposure The amount of radiation exposure
*/
public RadiationDamageEvent(@Nonnull Player player, int exposure) {
this.player = player;
this.exposure = exposure;
}

/**
* This returns the {@link Player} who took radiation damage.
*
* @return The {@link Player} who took radiation damage
*/
public @Nonnull Player getPlayer() {
return player;
}

/**
* This returns the amount of radiation exposure.
*
* @return The amount of radiation exposure
*/
public int getExposure() {
return exposure;
}

@Override
public boolean isCancelled() {
return cancelled;
}

@Override
public void setCancelled(boolean cancelled) {
this.cancelled = cancelled;
}

public static @Nonnull HandlerList getHandlerList() {
return handlers;
}

@Override
public @Nonnull HandlerList getHandlers() {
return getHandlerList();
}
}
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package io.github.thebusybiscuit.slimefun4.implementation.tasks.armor;

import io.github.bakedlibs.dough.common.ChatColors;
import io.github.thebusybiscuit.slimefun4.api.events.RadiationDamageEvent;
import io.github.thebusybiscuit.slimefun4.api.items.SlimefunItem;
import io.github.thebusybiscuit.slimefun4.api.player.PlayerProfile;
import io.github.thebusybiscuit.slimefun4.core.attributes.ProtectionType;
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import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.ComponentBuilder;

import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
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int exposureLevelAfter = RadiationUtils.getExposure(p);

Slimefun.runSync(() -> {
RadiationDamageEvent event = new RadiationDamageEvent(p, exposureLevelAfter);
Bukkit.getPluginManager().callEvent(event);

if (event.isCancelled()) {
return;
}

for (RadiationSymptom symptom : symptoms) {
if (symptom.shouldApply(exposureLevelAfter)) {
symptom.apply(p);
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