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PropertryDebugEditor doc

Tutorials video

How to start

  • Create default Unreal project(423,424,425,426,5.0) anly one
  • Put the PropertyDebug folder into your project Plugins path(YourProjectName/Plugins/)
  • Open the project and load the plug-in module
  • Enter the PropertryDebugEditor mod

Function

  • Add buttion: Add a tag for search
  • Clean buttion: Clean up all tags in the current tab page
  • Drop down: Drop down the storage list, you can change the current configuration name, and press Enter to rename
  • IncludeSuper:Whether to filter inherited variables or functions
  • Padding: The spacing of the data displayed in the window
  • ParmName* :Enter the cm command here, press up and down to select, press Enter to confirm, and use "." to enter a deeper level

Data Viewport

  • Can be displayed in the editor or at runtime
  • Need extra work under runtime
  • Create a blueprint class, inherit from AADebugPropertyActor
  • Drag the AADebugPropertyActor blueprint into the scene
  • Click the player button,You can view the data changes at runtime

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