- Create default Unreal project(423,424,425,426,5.0) anly one
- Put the PropertyDebug folder into your project Plugins path(YourProjectName/Plugins/)
- Open the project and load the plug-in module
- Enter the PropertryDebugEditor mod
- Add buttion: Add a tag for search
- Clean buttion: Clean up all tags in the current tab page
- Drop down: Drop down the storage list, you can change the current configuration name, and press Enter to rename
- IncludeSuper:Whether to filter inherited variables or functions
- Padding: The spacing of the data displayed in the window
- ParmName* :Enter the cm command here, press up and down to select, press Enter to confirm, and use "." to enter a deeper level
- Can be displayed in the editor or at runtime
- Need extra work under runtime
- Create a blueprint class, inherit from AADebugPropertyActor
- Drag the AADebugPropertyActor blueprint into the scene
- Click the player button,You can view the data changes at runtime