egl: Support ANGLE EGL platform on winit Wayland #1082
Merged
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For this to work I also had to modify
LIB
to point to thelibEGL.so
from ANGLE. And setVK_ICD_FILENAMES
, because naturally it wasn't working with Nvidia drivers, but was with Intel.This uses Vulkan. It seems ANGLE only provides the Wayland platform with Vulkan.
This then runs, but errors with "Depth/stencil buffer format combination not allowed for blit." It seems it needs to use
DEPTH24_STENCIL8
. Presumably that's what the default framebuffer is using?