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Releases: SmokeMonsterPacks/Super-NT-Jailbreak

Super Nt Jailbreak v7.2

11 Jul 18:17
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  • Now supports all hardware versions.
  • Fixed screen tearing when using fully buffer mode.
  • Fixed spaces in menus so they are highlighted now for consistency.
  • Fixed Game Genie: turn on "launch system timing" in hardware menu.
  • Fixed SNES Powerpak: turn on "launch system timing" in hardware menu.
  • Fixed Hori SGB Commander issue.
  • Fixed R-type 3/Super R-type issue.
  • Fixed Wing Commander drum sound.
  • Fixed Romancing SaGa 3 battle sound.
  • Fixed Final Fantasy 2/4 final boss sound.
  • Fixed Chrono Trigger final boss sound.
  • Fixed Harukanaru Augusta 3 graphics issue.
  • Fixed Power Soukoban graphics issue.
  • Fixed Mega Lo Mania shield graphic.
  • Fixed save-game loading for Slayers.
  • Fixed 72hr Kaizo audio bug - enable SPC RAM startup state in the hardware menu.
  • Fixed certain recent homebrew/official reproduction cartridges, like Wild Guns and Cotton 100% not booting.
  • Reload Save RAM added to the tools menu - Saves can now be reloaded onto cartridges from a file.
  • Fixed Copysnes save RAM reading bugs.
  • Fixed Copysnes SDD-1 detection.
  • Fixed Fire Emblem 5 patch issue.
  • Fixed Rockman X2 speed issue.
  • Fixed when exiting SPC player in 720p no longer resulting in 120Hz video.
  • Fixed SPC LED color.

Super Nt Jailbreak v7.0

23 Feb 06:02
32a71fd
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  • Added SPD HDMI packet to identify as "Super Nt"

  • Added Dejitter checkbox added to suppress the shorter scanline every other frame

  • Added option to press start to skip the bootup sequence

  • Fixed video settings (scanlines, etc) not applying when running games

  • Fixed non-visible top scanline in HDMI

  • Fixed non-centered picture when horizontal/vertical position sliders are centered

  • Fixed Final Fantasy III (US)/Final Fantasy VI (Japan) graphics corruption bug

  • Fixed Final Fantasy V graphics bug

  • Fixed Bahamut Lagoon graphics bug

  • Fixed CX4 shifter for faster wireframe sequences in Mega Man X2 & X3

Super NT Jailbreak v6.9

09 Aug 16:22
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  • includes all fixes from official firmware v4.9:
    • Added user font loading
    • Added RGB sliders for standby colour
    • Added SPC player
    • Fixed top missing scanline
    • Added new scanline system
    • Added DAC
    • Added light gun support with DAC
    • L/R audio input on cartridge was flipped
    • Fixed "you cannot use a mouse with this game" on Panic Bomber World
    • Fixed Star Wars pausing bug
    • Many small fixes and changes
  • plus:
    • Added DSP1,2,3,4 support
    • Added OBC1 support
    • Added ST010, ST011 support
    • Added CX4 support
    • Sped up file loadin

Super NT Jailbreak v6.6

27 Mar 04:45
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  • All official v4.5 fixes plus:
  • Added CopySNES. Lets you dump carts/save RAM to the SD card. Files are placed into /COPYSNES/. The directory is created if it does not exist. See the text file for full instructions.
  • Star Ocean 96mbit works now.
  • Changed menu operation so that if you enter the settings menu in the file browser, it can be exited back to the file browser by hitting select (or backing all the way out using the back button).
  • Changed file browser operation so that if you attempt to back out of it, you get warned that the running game will be ended and you cannot save any more.
  • In JB mode, tools menu appears on the main menu which has CopySNES and cheat codes.
  • Cheat codes is moved into the file browser settings menu.
Click to expand full CopySNES instructions
CopySNES is designed to be an easy to use way to back up cartridge ROMs and save RAM data. Most types of cartridges are supported, and if it isn't specifically supported or for some reason the cartridge header is bad, the settings can be changed.

How to use it

  • Power the system off
  • Insert cartridge
  • Power the system on
  • Select "CopySNES" on the tools menu

At this point, CopySNES will query the cartridge and grab the header and attempt to detect what kind of cartridge it is.

You have two options at this point:

  1. hit "enter" to accept the settings and proceed to saving. (note: editing the name will happen during the save step). (skip to "filename entry" below)

  2. hit "start" to edit the detected settings (note: editing the name will happen during the save step.)

If you wish to edit the settings, use up and down to select one of the settings, then use left and right to adjust it. You can select between 32K and 16Mbytes of ROM to dump, and between 0K (i.e. none) and 32K of RAM.

Finally, you can select the type of mapper it is, i.e. LOROM, HIROM, EXHIROM, or EXLOROM. There is also a "FLAT" setting which will let you dump the entire SNES cartridge space if desired. FLAT starts at address 00:0000 and will dump the specified amount of memory.

While you can dump say, 8Mbyte of LOROM or HIROM, doing so most likely won't be very useful.

This "manual" mode is useful when dumping things that do not have a valid or any header such as the Game Genie BIOS (it reports 0K of ROM and is actually 64K) or the Sufami Turbo (again, it reports 0K of ROM even though it's really 1MByte).

When you are done adjusting the settings, and are ready to dump, hit "select".

Filename entry:

At this point the filename can be edited. It will directly copy the ROM header name in here. For some Japanese titles, there may be no valid ASCII in the header (or if there's no header at all) so any invalid characters for a filename are replaced with spaces. If there's no name at all, it will default to "GAME". Use up/down to change the character's value and left/right to select a character. Press "enter" to accept the filename and begin the dumping process.

The game's actual size will be determined at this point (i.e. a 2MByte game reported in the header might only be 1.5Mbytes, so this will be detected now).

Finally, the ROM and RAM are dumped to the SD card.

Now that the dump is complete, you are returned to the tools menu. The system can be powered off and a new cartridge inserted to dump, and so on until all the carts are dumped that you wish to dump.

The following things have been tested:

  • LOROM (ROM + RAM)
  • HIROM (ROM + RAM)
  • EXHIROM (ROM + RAM)
  • SDD-1 (ROM + RAM)
  • SA-1 (ROM + RAM)
  • GSU-1/2 (ROM + RAM)
    note: For SuperFX (GSU), the RAM is always dumped as 64K. This is because games such as Yoshi's Island have RAM, but the headers for all the games show 0K of RAM. This 'larger' RAM will work with the major emulators, and can be trimmed down later if needed.
  • CX4 (ROM)
  • DSP1-4 (ROM + RAM)
  • S-RTC (ROM, RAM is dumped but it is unknown if it works)
  • ST010 (ROM)
  • ST011 (ROM)
  • ST018 (ROM)
  • OBC-1 (ROM + RAM)
  • SPC7110 (ROM + RAM, but RAM has not been verified to work)

Note: Testing with no$sns, it will not use the saves on certain games such as Chrono Trigger. I don't know why, the saves are good and work on the Super NT itself.


MD5: 7ec0520ecafbceb16388e13a431b188a

Super NT Jailbreak v6.5

04 Mar 20:39
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  • synced with official firmware v4.4
  • "menu bounce" option reinstated
  • adds a new "Save?" dialog box
  • fixes DMA-related bugs, which should solve most random crashes
  • fixes both SRAM bugs (firmware 6.4 only saved once and had a nasty corruption bug). Please test it again so we can be sure the save functionality works as expected. Any save games made on the jailbreak firmware 6.4 should be considered as potentially corrupted and must be discarded
  • fixes glitch with some games disabling the "return to menu" shortcut

MD5: c50b79ec9c6b0350768b02428c9e7b2d

Happy Valentine's Day

15 Feb 10:38
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Super NT Jailbreak initial release

MD5: d9dd571f412a1abd5fa5614885b28249