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Frame rate/move speed seems to be weirdly tied to world size
#77
opened Mar 5, 2020 by
viking-sudo-rm
Clean up Detector/Despawner within Entity hierarchy.
low priority
Nice to have, but not needed.
refactoring
#62
opened Sep 11, 2018 by
viking-sudo-rm
Update items UI when an item is added or removed from the InventoryOverlay.
low priority
Nice to have, but not needed.
wontfix
#51
opened Sep 5, 2018 by
viking-sudo-rm
Deprecate or adapt Masking?
low priority
Nice to have, but not needed.
question
#49
opened Sep 5, 2018 by
viking-sudo-rm
LevelEditor should be able to modify additional TileLayers.
low priority
Nice to have, but not needed.
#48
opened Sep 5, 2018 by
viking-sudo-rm
Would using an ImageViewer to scale the map improve performance?
low priority
Nice to have, but not needed.
question
#47
opened Sep 5, 2018 by
viking-sudo-rm
Allow Tiles to be Animations in addition to Images.
enhancement
help wanted
#46
opened Sep 5, 2018 by
viking-sudo-rm
UI should display total health, not percent health.
low priority
Nice to have, but not needed.
#44
opened Sep 5, 2018 by
viking-sudo-rm
Constructor to initialize player inventory should become a static factory.
low priority
Nice to have, but not needed.
#43
opened Sep 5, 2018 by
viking-sudo-rm
Encapsulate and clean-up Animation logic in Entity.
enhancement
help wanted
#39
opened Sep 5, 2018 by
viking-sudo-rm
Convert return value of spells to an enum instead of boolean
low priority
Nice to have, but not needed.
#20
opened Aug 20, 2018 by
viking-sudo-rm
ProTip!
Follow long discussions with comments:>50.