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CharacterEngine

Adds characters to Touhou 12.3

Build

Requires CMake, git and the VisualStudio compiler (MSVC). Both git and cmake needs to be in the PATH environment variable.

All the following commands are to be run inside the visual studio 32bits compiler command prompt (called x86 Native Tools Command Prompt for VS 20XX in the start menu), unless stated otherwise.

Initialization

First go inside the folder you want the repository to be in. In this example it will be C:\Users\PinkySmile\SokuProjects but remember to replace this with the path for your machine. If you don't want to type the full path, you can drag and drop the folder onto the console.

cd C:\Users\PinkySmile\SokuProjects

Now let's download the repository and initialize it for the first time

git clone https://github.com/SokuDev/CharacterEngine
cd CharacterEngine
git submodule init
git submodule update
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Debug

Note that if you want to build in Release, you should replace -DCMAKE_BUILD_TYPE=Debug with -DCMAKE_BUILD_TYPE=Release.

Compiling

Now, to build the mod, go to the build directory (if you did the previous step you already are) cd C:\Users\PinkySmile\SokuProjects\CharacterEngine\build and invoke the compiler by running cmake --build . --target CharacterEngine. If you change the name of the mod (in the add_library statement in CMakeLists.txt), you will need to replace 'CharacterEngine' by the name of your mod in the previous command.

You should find the resulting CharacterEngine.dll mod inside the build folder that can be to SWRSToys.ini. In my case, I would add this line to it CharacterEngine=C:/Users/PinkySmile/SokuProjects/CharacterEngine/build/CharacterEngine.dll.

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Adds characters to Touhou 12.3

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