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Releases: Solessfir/Inkpot

v1.10.21 (5.4 Binaries)

22 Sep 17:34
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  • Introducing the Blotter! or Inkpot Debugger, an Unreal editor utility widget that allows the viewing of and setting of Ink variables at runtime.
  • Full support for Ink List creation & manipulation in blueprints.
  • Added documentation to the headers for most blueprint facing functions, story, values & lists.
  • Ink function evaluation now supported from Blueprints.
  • Added variable existence checks. All setter or getter functions from story now report success, plus generic test function IsVariableDefined.
  • Fixed crash when calling begin story with a null asset.
  • Fixed crash when calling function with empty variable declarations.

v1.03.21 (5.4 Binaries)

07 Jul 11:35
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  • Added new abstract factory creation for stories, youclass UInkpotStory can now be subclassed on a per project basis.
  • Switched settings back to regular UDeveloperSettings as backed by CVAR version did not seem to work.
  • Fixed for 5.4 compilation error, template instantiation context error in InkPlusPlusTest.cpp(738).
  • Fixed compiler warnings in 5.4.
  • Fixed assertion when attempting to access no existent variable in story.
  • Fixed typo in headers that would fail on certain compilers ( #include "Coreminimal.h" should have been #include "CoreMinimal.h" )
  • FIxed Deprecation warning for GetAssetRegistryTags.
  • Updated serialize function to match parent in UInkpotStoryAsset.