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Mathias Gredal
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Mar 24, 2023
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package imgui.app; | ||
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import imgui.ImGui; | ||
import imgui.bgfx.ImGuiImplBGFX; | ||
import imgui.flag.ImGuiConfigFlags; | ||
import imgui.glfw.ImGuiImplGlfw; | ||
import org.lwjgl.BufferUtils; | ||
import org.lwjgl.bgfx.BGFXInit; | ||
import org.lwjgl.glfw.GLFW; | ||
import org.lwjgl.glfw.*; | ||
import org.lwjgl.system.MemoryStack; | ||
import org.lwjgl.system.MemoryUtil; | ||
import org.lwjgl.system.Platform; | ||
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import java.nio.IntBuffer; | ||
import java.util.Objects; | ||
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import static org.lwjgl.bgfx.BGFX.*; | ||
import static org.lwjgl.glfw.GLFW.*; | ||
import static org.lwjgl.system.Configuration.GLFW_LIBRARY_NAME; | ||
import static org.lwjgl.system.MemoryStack.stackPush; | ||
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public abstract class BGFXWindow { | ||
private final ImGuiImplBGFX imGuiBGFX = new ImGuiImplBGFX(); | ||
private final ImGuiImplGlfw imGuiGlfw = new ImGuiImplGlfw(); | ||
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/** | ||
* Pointer to the native GLFW window. | ||
*/ | ||
protected long handle; | ||
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/** | ||
* Background color of the window. | ||
*/ | ||
protected final Color colorBg = new Color(.5f, .5f, .5f, 1); | ||
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/** | ||
* Method to initialize application. | ||
* | ||
* @param config configuration object with basic window information | ||
*/ | ||
protected void init(final Configuration config) { | ||
initWindow(config); | ||
initImGui(config); | ||
imGuiGlfw.init(handle, true); | ||
imGuiBGFX.init(); | ||
} | ||
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/** | ||
* Method to dispose all used application resources and destroy its window. | ||
*/ | ||
protected void dispose() { | ||
imGuiBGFX.dispose(); | ||
imGuiGlfw.dispose(); | ||
disposeImGui(); | ||
disposeWindow(); | ||
} | ||
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/** | ||
* Method to create and initialize GLFW window. | ||
* | ||
* @param config configuration object with basic window information | ||
*/ | ||
protected void initWindow(final Configuration config) { | ||
if (Platform.get() == Platform.MACOSX) { | ||
GLFW_LIBRARY_NAME.set("glfw_async"); | ||
} | ||
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GLFWErrorCallback.createPrint(System.err).set(); | ||
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if (!GLFW.glfwInit()) { | ||
throw new IllegalStateException("Unable to initialize GLFW"); | ||
} | ||
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); | ||
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handle = glfwCreateWindow(config.getWidth(), config.getHeight(), config.getTitle(), MemoryUtil.NULL, MemoryUtil.NULL); | ||
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if (handle == MemoryUtil.NULL) { | ||
throw new RuntimeException("Failed to create the GLFW window"); | ||
} | ||
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try (MemoryStack stack = stackPush()) { | ||
final IntBuffer pWidth = stack.mallocInt(1); // int* | ||
final IntBuffer pHeight = stack.mallocInt(1); // int* | ||
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GLFW.glfwGetWindowSize(handle, pWidth, pHeight); | ||
final GLFWVidMode vidmode = Objects.requireNonNull(GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor())); | ||
GLFW.glfwSetWindowPos(handle, (vidmode.width() - pWidth.get(0)) / 2, (vidmode.height() - pHeight.get(0)) / 2); | ||
} | ||
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try (MemoryStack stack = stackPush()) { | ||
BGFXInit init = BGFXInit.malloc(stack); | ||
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bgfx_init_ctor(init); | ||
init.resolution(it -> it | ||
.width(config.getWidth()) | ||
.height(config.getHeight()) | ||
.reset(BGFX_RESET_VSYNC)); | ||
switch (Platform.get()) { | ||
case LINUX: | ||
init.platformData() | ||
.ndt(GLFWNativeX11.glfwGetX11Display()) | ||
.nwh(GLFWNativeX11.glfwGetX11Window(handle)); | ||
break; | ||
case MACOSX: | ||
init.platformData() | ||
.nwh(GLFWNativeCocoa.glfwGetCocoaWindow(handle)); | ||
break; | ||
case WINDOWS: | ||
init.platformData() | ||
.nwh(GLFWNativeWin32.glfwGetWin32Window(handle)); | ||
break; | ||
} | ||
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if (!bgfx_init(init)) { | ||
throw new RuntimeException("Error initializing bgfx renderer"); | ||
} | ||
} | ||
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if (config.isFullScreen()) { | ||
GLFW.glfwMaximizeWindow(handle); | ||
} else { | ||
GLFW.glfwShowWindow(handle); | ||
} | ||
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clearBuffer(); | ||
renderBuffer(); | ||
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GLFW.glfwSetWindowSizeCallback(handle, new GLFWWindowSizeCallback() { | ||
@Override | ||
public void invoke(final long window, final int width, final int height) { | ||
bgfx_reset(width, height, BGFX_RESET_NONE, BGFX_TEXTURE_FORMAT_COUNT); | ||
runFrame(); | ||
} | ||
}); | ||
} | ||
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/** | ||
* Method to initialize Dear ImGui context. Could be overridden to do custom Dear ImGui setup before application start. | ||
* | ||
* @param config configuration object with basic window information | ||
*/ | ||
protected void initImGui(final Configuration config) { | ||
ImGui.createContext(); | ||
} | ||
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/** | ||
* Method called every frame, before calling {@link #process()} method. | ||
*/ | ||
protected void preProcess() { | ||
} | ||
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/** | ||
* Method called every frame, after calling {@link #process()} method. | ||
*/ | ||
protected void postProcess() { | ||
} | ||
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/** | ||
* Main application loop. | ||
*/ | ||
protected void run() { | ||
while (!GLFW.glfwWindowShouldClose(handle)) { | ||
runFrame(); | ||
} | ||
} | ||
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/** | ||
* Method used to run the next frame. | ||
*/ | ||
protected void runFrame() { | ||
startFrame(); | ||
preProcess(); | ||
process(); | ||
postProcess(); | ||
endFrame(); | ||
} | ||
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/** | ||
* Method to be overridden by user to provide main application logic. | ||
*/ | ||
public abstract void process(); | ||
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/** | ||
* Method used to clear the OpenGL buffer. | ||
*/ | ||
private void clearBuffer() { | ||
int color = Math.round(colorBg.getRed() * 255); | ||
color = (color << 8) + Math.round(colorBg.getGreen() * 255); | ||
color = (color << 8) + Math.round(colorBg.getBlue() * 255); | ||
color = (color << 8) + Math.round(colorBg.getAlpha() * 255); | ||
bgfx_set_view_clear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, color, 1.0f, 0); | ||
IntBuffer w = BufferUtils.createIntBuffer(1); | ||
IntBuffer h = BufferUtils.createIntBuffer(1); | ||
glfwGetWindowSize(getHandle(), w, h); | ||
int width = w.get(0); | ||
int height = h.get(0); | ||
bgfx_set_view_rect(0, 0, 0, width, height); | ||
} | ||
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/** | ||
* Method called at the beginning of the main cycle. | ||
* It clears OpenGL buffer and starts an ImGui frame. | ||
*/ | ||
protected void startFrame() { | ||
clearBuffer(); | ||
imGuiGlfw.newFrame(); | ||
ImGui.newFrame(); | ||
} | ||
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/** | ||
* Method called in the end of the main cycle. | ||
* It renders ImGui and swaps GLFW buffers to show an updated frame. | ||
*/ | ||
protected void endFrame() { | ||
ImGui.render(); | ||
imGuiBGFX.renderDrawData(ImGui.getDrawData()); | ||
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if (ImGui.getIO().hasConfigFlags(ImGuiConfigFlags.ViewportsEnable)) { | ||
final long backupWindowPtr = GLFW.glfwGetCurrentContext(); | ||
ImGui.updatePlatformWindows(); | ||
ImGui.renderPlatformWindowsDefault(); | ||
GLFW.glfwMakeContextCurrent(backupWindowPtr); | ||
} | ||
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renderBuffer(); | ||
} | ||
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/** | ||
* Method to render the OpenGL buffer and poll window events. | ||
*/ | ||
private void renderBuffer() { | ||
bgfx_frame(false); | ||
GLFW.glfwPollEvents(); | ||
} | ||
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/** | ||
* Method to destroy Dear ImGui context. | ||
*/ | ||
protected void disposeImGui() { | ||
ImGui.destroyContext(); | ||
} | ||
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/** | ||
* Method to destroy GLFW window. | ||
*/ | ||
protected void disposeWindow() { | ||
bgfx_shutdown(); | ||
Callbacks.glfwFreeCallbacks(handle); | ||
GLFW.glfwDestroyWindow(handle); | ||
GLFW.glfwTerminate(); | ||
Objects.requireNonNull(GLFW.glfwSetErrorCallback(null)).free(); | ||
} | ||
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/** | ||
* @return pointer to the native GLFW window | ||
*/ | ||
public final long getHandle() { | ||
return handle; | ||
} | ||
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/** | ||
* @return {@link Color} instance, which represents background color for the window | ||
*/ | ||
public final Color getColorBg() { | ||
return colorBg; | ||
} | ||
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public ImGuiImplBGFX getImGuiBGFX() { | ||
return imGuiBGFX; | ||
} | ||
} |
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