It is a custom .BMP image parser written entirely in C. This allows you to either open existing or create a new BMP files from C using an easy to understand & simple library. You are able to read/write the entire info header & pixel data of the image allowing for direct lowlevel control of all aspects of BMP files.
Checkerboard Pattern Generator
gcc -o checkerboard documentation/examples/checkerboard-texture-example.c bmp.c
./checkerboard
#include <stdio.h>
#include <stdint.h>
#include "bmp.h"
static void create_checkerboard_texture(color_32bpp_t* pixels, unsigned int width, unsigned int height,
unsigned int squares_x, unsigned int squares_y,
color_32bpp_t color1, color_32bpp_t color2);
int main() {
bmp_t bmp;
unsigned int width = 128, height = 128;
bmp_init_data(&bmp, width, height, 32);
color_32bpp_t* colors = (color_32bpp_t*)bmp.data;
color_32bpp_t magenta = {255, 0, 255, 255};
color_32bpp_t black = {0, 0, 0, 255};
create_checkerboard_texture(colors, width, height, 8, 8, magenta, black);
bmp_save(&bmp, "checkerboard_texture.bmp");
bmp_destroy(&bmp);
return 0;
}
static void create_checkerboard_texture(color_32bpp_t* pixels, unsigned int width, unsigned int height,
unsigned int squares_x, unsigned int squares_y,
color_32bpp_t color1, color_32bpp_t color2) {
unsigned int square_width = width / squares_x;
unsigned int square_height = height / squares_y;
for (unsigned int y = 0; y < height; y++) {
for (unsigned int x = 0; x < width; x++) {
unsigned int offset = (y * width) + x;
unsigned int square_x = x / square_width;
unsigned int square_y = y / square_height;
// Determine the color based on the square's position
color_32bpp_t current_color = ((square_x + square_y) % 2 == 0) ? color1 : color2;
pixels[offset] = current_color;
}
}
}
Brick Pattern Generator
gcc -o bricks documentation/examples/brick-texture-example.c bmp.c
./bricks
#include <stdio.h>
#include <stdint.h>
#include "bmp.h"
static void create_brick_texture(color_32bpp_t* pixels, unsigned int width, unsigned int height,
unsigned int horiz_bricks, unsigned int vert_bricks,
color_32bpp_t brick_color, color_32bpp_t mortar_color);
int main() {
bmp_t bmp;
unsigned int width = 128, height = 128;
bmp_init_data(&bmp, width, height, 32);
color_32bpp_t* colors = (color_32bpp_t*)bmp.data;
color_32bpp_t brick_color = {48, 84, 201, 255};
color_32bpp_t mortar_color = {164, 177, 219, 255};
create_brick_texture(colors, width, height, 8, 16, brick_color, mortar_color);
bmp_save(&bmp, "brick_texture.bmp");
bmp_destroy(&bmp);
return 0;
}
static void create_brick_texture(color_32bpp_t* pixels, unsigned int width, unsigned int height,
unsigned int horiz_bricks, unsigned int vert_bricks,
color_32bpp_t brick_color, color_32bpp_t mortar_color) {
unsigned int h_brick_size = width / horiz_bricks;
unsigned int v_brick_size = height / vert_bricks;
for (unsigned int y = 0; y < height; y++) {
for (unsigned int x = 0; x < width; x++) {
unsigned int offset = (y * width) + x;
color_32bpp_t cur_color;
if (y % v_brick_size == 0) {
cur_color = mortar_color;
} else if ((y / v_brick_size) % 2 == 0) {
cur_color = (x % h_brick_size == 0) ? mortar_color : brick_color;
} else {
cur_color = ((x + (h_brick_size / 2)) % h_brick_size == 0) ? mortar_color : brick_color;
}
pixels[offset] = cur_color;
}
}
}