Bevy-0.4-Tiled 0.2.1-rc1
Adds loading objectGroups and objects for orthographic Tiled maps:
currently only supports tile objects and rectangles
- fires event when object is created
- There's support for debugging of rectangle objects by passing debug_config into TiledMapComponents
- adds new ortho_objects example which shows how to use debug
- We only create textures for tiles used by layers and objects
- For now, assumes we're only spawning one entity per asset, which allows us to keep track and hot-reload
- Asset dependencies set up so tile texture loading is a requirement for the map to be considered loaded
- Bugfix to support tiles with padding in ortho maps.
- re-exports relevant structures from rs-tiled
See the readme for more details
Currently separate from bevy-0.4 branch as there may be some incompatibilities, open PR to merge this into main branch