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Full support for desktop Steam UI #712
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route patches need UIMode in dfl too. It should be optional and default to BPM for backwards compat prob
Navigation.CloseSideMenus(); | ||
setDesktopMenuOpen(false); |
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This shouldn't be needed, we should modify Navigation.CloseSideMenus()
to close the desktop menu. Def needed because plugins close side menus too all the time
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good point
@@ -87,10 +105,10 @@ class RouterHook extends Logger { | |||
this.patchGamepadRouter(); | |||
break; | |||
// Not fully implemented yet |
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comment can go?
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true
export enum UIMode { | ||
BigPicture = 4, | ||
Desktop = 7, | ||
} |
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fair
} | ||
|
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export class DeckyRouterState { | ||
private _routes = new Map<string, RouterEntry>(); | ||
private _routePatches = new Map<string, Set<RoutePatch>>(); | ||
// Update when support for new UIModes is added |
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What other UIModes are there? I guess SteamVR might be seperate from BPM?
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I have no idea how vr works but I plan to look into it soon
it'll be interesting as it can run at the same time as the desktop ui
Navigation.OpenQuickAccessMenu(QuickAccessTab.Decky); | ||
DeckyPluginLoader.setDesktopMenuOpen(true); |
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Similar to above comment, we could make OpenQuickAccessMenu
open the desktop menu but eeh i don't know if any plugins use it, and it only makes sense for the decky tab so not really sure.
Noticed while messing aroung, the reorderable list doesn't work properly in desktop mode. Not a shock but it's going to be a little weird to fix i think. |
There also tends to just be a general level of jank lol |
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works well enough lol
Co-authored-by: Party Wumpus <[email protected]>
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Please tick as appropriate:
Description
This PR adds full feature parity between desktop and gamepad UI modes. The styling is a bit rough, but it's fully functional.
Video
Also includes some React DevTools fixes.