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"Dark" HUD indicators adjust with view size (cmss13-devs#6851)
# About the pull request "Dark" HUD indicators are now anchored to the top of the viewport, and so are positioned appropriately for various view sizes. Before: ![image](https://github.com/user-attachments/assets/9363d65c-b9e8-45bb-919f-acc80d36590d) After: ![image](https://github.com/user-attachments/assets/65eff05a-cf51-42d1-9636-24e1f86b9ba3) Before, binocs: ![image](https://github.com/user-attachments/assets/cbbbfeb7-4e14-444e-97b7-62f3f56be8ae) After, binocs: ![image](https://github.com/user-attachments/assets/fe3dc17f-f2ff-40d3-ac79-a94ab7af3732) <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Looks better. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: ui: dark HUD indicators stay anchored to the viewport edge /:cl:
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