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fixes plasteel braicade disasembly mats (cmss13-devs#7055)
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# About the pull request

redifines badly inherited variable

# Explain why it's good for the game

reciving only half of mats that you should is bad


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: taking apart plasteel baricade gives back 8 not 4 plasteel
/:cl:

Co-authored-by: vincibrv <[email protected]>
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cuberound and uuuuhuuuu authored Aug 29, 2024
1 parent 9aa0147 commit 9bd8b86
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions code/game/objects/structures/barricade/non_folding.dm
Original file line number Diff line number Diff line change
Expand Up @@ -290,6 +290,7 @@
force_level_absorption = 20
stack_type = /obj/item/stack/sheet/plasteel
debris = list(/obj/item/stack/sheet/plasteel)
stack_amount = 6
destroyed_stack_amount = 3
barricade_type = "new_plasteel"
repair_materials = list("plasteel" = 0.45)
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