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Automatic changelog compile [ci skip]
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actions-user committed Apr 14, 2024
1 parent 3f054bc commit f8c62c2
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61 changes: 61 additions & 0 deletions html/changelogs/archive/2024-04.yml
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- bugfix: Fixed cryotubes still duplicating chemicals because of touch reactions
HeresKozmos:
- rscadd: Added over a dozen new tips for playing Xenomorph.
2024-04-14:
BadAtThisGame302:
- rscadd: Added a CL Surv to Trijent and a CMB Surv to LV.
- qol: Changes almost all survivors regardless of maps to fit a more modern artstyle
with their uniforms and to remove any marine clothing, as well as updating various
presets.
Ben10083:
- spellcheck: fixed a grammar mistake in a Working Joe voiceline
Drathek:
- bugfix: Fixed colony lights deconstructing sometimes after explosions
- maptweak: Added medlinks under the marinemeds in medbay, hangar panic room, and
CIC armory.
- rscadd: Patting someone that is dizzy will no longer unrest them
- bugfix: Fixed unboxed machines not connecting to the power net
Git-Nivrak:
- rscadd: Throws will now attempt to reach their target rather than the turf they
were on when thrown
Huffie56:
- balance: added the option to buy restricted firearm for the specialist SU-6 and
VP78 each for 15points.
- balance: added the option to buy sidearm ammunition M44 (heavy and Marksman) and
SU-6 mag for 10 point each.
- balance: added the option to buy sidearm ammunition M4A3 HP and AP for 5 point
each.
- balance: added the option to buy a whistle for 5 point and a data detector for
10 point.
- balance: added the option to buy binoculars for 5 point range finder for 10 point
and laser designator for 15 point.
JohnFulpWillard:
- imageadd: Added the Quebec flag to OOC for all Quebecois.
QuickLode:
- rscadd: 'Adds four new Colony Synthetic Variants: Archaeologist, ICC, Landing
Pad Attendant, Surveyor. These are distinctive RP quirks which should help players
better choose roles they like, they also flesh out the variants.'
- rscadd: Diversifies Colony Synthetic weapons and loadouts to be more flavorful
and fitting to their roles.
- balance: nerfs the backpack of Corporate Protection Synthetic(to 5 spaces) and
nailgun ammo for Engineering Synthetic(from 3 to 1)
- balance: Brings up several antiquated tools to slightly below 'CM' level (kitchen
blades to about a knife, pickaxe to about a machete, police baton to a knife)
- bugfix: adds missing hit sound to pickaxe(slicing)
- bugfix: adds missing pouch for UPP Synthetic Survivor
- spellcheck: properly names reconaissance synthetic in spawn
- rscdel: removes Detective and Janitor Synthetic from rotation(temporary, until
I can better reaestheticize their looks)
Tim Harley cookpet:
- rscadd: Added 2 new flamer fuels craftable by OTs/Chemistry
- balance: CLF3 recipe now gives more units per reaction
- balance: OT rockets explosion power and falloff nerfed to be slightly more explosive
than the OT M15 grenade (240 exp, 90 falloff).
- balance: OT rockets max container volume increased to 210 units (1 beaker, 1 bottle,
1 vial).
- balance: OT rockets max fire intensity increased to 40 and max duration increased
to 48.
- balance: OT rockets can no longer make a star shaped fire.
- balance: OT rockets max range increased to 7 tiles.
harryob:
- code_imp: 515.1627 is now required for development - this is not enforced to play
on the server, yet
realforest2001:
- bugfix: Fixes praetorian acid ball harming the prae and other xenos.

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