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Releases: Stefan2008Git/FNF-SB-Engine

3.1.0b - Hotfix update

15 Aug 12:17
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What i added into this new update?

  • SB Engine is now compatible with the latest Haxe version (SWITCHED!)

  • You have to remove old assets folder and re-copy it into SB Engine folder because lot of stuff are changed (CHANGED!)

  • New application icon in FNF 0.3+ style made by @Stefan2008Git (NEW!)

  • FPS will tween alpha when you open the game (NEW!)

  • Fake loading screen is back into engine because someone suggested it, but with better additions and it can be disabled/enabled by checking the option "Loading screen" on Visuals and UI option (BRINGED BACK!)
    Picture 1

  • Custom volume tray from FNF 0.3+ update is ported into Psych by me (NEW!)
    Picture 2

  • Psych 1.0b main menu is ported, but with some little modifications by me (CHANGED!
    Picture 3

MODDING CHANGES

  • Now you have to go into mods menu to press 7 to enter it, for Android you have to press E to enter it (CHANGED!)
    Picture 5

  • Fixed some bugs and issues on lua handler (FIXED?)

MAIN ENGINE ADDITIONS, CHANGES AND FIXES

  • Fixed the pixelated notes crash on note color menu and week 6 (FIXED!)
  • Fixed a winning icon layers now showing the third icon (FIXED!)
  • Added custom accurary types from Burgerballs's pull request
  • Added a PA statistic from Leather Engine if you switch judgement counter style into "Better Judge" (NEW!)
  • Added a smooth score into gameplay made by @Fearester2008 (NEW!)
  • Added to show extra info from FNF 0.3+ when you get crash logs (NEW!)
  • This update is using FlxAnimate because old Smokey's atlas handler is outdated (CHANGED!)
  • Now you can disable toast message into engine for Android made by MobilePorting team (NEW!)
  • Now you can enable/disable screen timeout into engine for Android made by MobilePorting team (NEW!)
  • Now you can disable hitbox hint into engine for Android made by MobilePorting team (NEW!)
  • Options menu got brand new W.I.P modification style made by @Stefan2008Git (NEW!)
    Picture 4
  • Fixed a option to not disable red text when you get 30 FPS by removing Rainbow FPS completely (CHANGED!)
  • Fixed a bug when you want to change note splash style into Gameplay option for Android to not show it (FIXED!)
  • Weekend 1 is ported from Psych's experimental branch, but it's currently W.I.P, so you are gonna get crashes for Android (NEW!)
  • Character editor is re-created from Psych, but with little modifications made by @Stefan2008Git (CHANGED!)
    Picture 8

3.0.0 - Migration update

05 Feb 18:01
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What did I add and change to 3.0.0?

FNF': SB Engine is officially switched to 0.7.1h for a better experience (BRAND NEW!)

peLogo

The engine had a brand new official logo made by Hutaro and he is the brand new official main artist since Nury has been kicked due inactivity (BRAND NEW!)

sbEngineLogo

The brand new Stefan2008 icon made by Hutaro again and application icon made by me (@Stefan08_Official) (BRAND NEW!)

stefansbIcon

Fixed the crash issue for Android build when you finish the permission accepting because it's a latest Lime version issue for Android SDK thing shit (FIXED!)

Now the toast message will show right now when you open the game. (BRAND NEW!)

Now you can disable the red color when you have a 30 FPS (BRAND NEW!)

Improvmented warning flashing menu screen with brand new cool boyfriend art made by Hutaro (BRAND NEW!)

Sneaky peaky flashing screen menu

Improvmented main menu with brand new cool changes and more (BRAND NEW!)

Improvmented master editor menu (BRAND NEW!)

Sneaky peaky master editor menu

Changed the velocity background again to big squares. (BRAND NEW!)

Added brand new options. (BRAND NEW!)

Added the health drain percentage from the Grafex Engine. (BRAND NEW!)

Added 4 brand new engine HUD's:

• Kade Engine
Preview 8
• Tails Get Trolled V4 (TGT Engine)
Preview 9
• Dave and Bambi
Preview 10
• Cheeky V3 HUD
Preview 11

Fixed when you select the FNF freaky menu music to not play it since i forgot to add basic freakyMenu music (FIXED!)

Added 2 new freaky menu musics: Kade Engine mix and Cheeky main menu music. Removed Future music because it uses too many megabytes. (BRAND NEW!)

Added the option that you can disable/enable score text (BRAND NEW!)

Added the option for score text do bop on beat hit (BRAND NEW!)

Added the camera movement option (BRAND NEW!)

Added the option that can change the time bar color from the opponent's health bar color (BRAND NEW!)

Added a custom note tween intro for SB Engine and VS Cheeky V3 mod only! (BRAND NEW!)

Preview 6

Added a better judgement counter style option for better experience. Now you can change 3 types of judgement counters:

• Original
Preview 12
• With misses
Preview 13
• Extra Judge
Preview 14

Added to show maximum note per second (NPS) and fixed the NPS bug to not make the effect when you don't hit the notes. (BRAND NEW!)

Fixed the total notes hit by using a different code for that. (FIXED!)

Fixed when you unpause the game to not stop the vocals and instrumental in the same time. (FIXED!)

Now when you enable the practice mode it should show the different text on score text for better experience. (BRAND NEW!)

Preview 4

Now score text will sine and show "BOTPLAY" when you enable the cpu controller on gameplay changers menu. (BRAND NEW!)

Preview 5

You can disable the text sine for score and botplay text when you are using cpu controller (BRAND NEW!)

image

Added an option the health bar and icon players should shake when you miss the note. It can affect when the opponent and boyfriend have 20 percent of health. Used from GE. (BRAND NEW!)

Added the smooth health option. (BRAND NEW!)

Preview 5

Added the original FNF OG HP bar option for people who want to see nostalgia. (BRAND NEW!)

image

Addes 4 brand new types of time text:

• Song Name + Time Left
(Missing image)
• Song Name + Time Elapsed
Preview 1
• Song Name + Difficulty
Preview 3
• Modern Time Elapsed
(Missing image)

Added the better results screen from NF Engine made by NF | Beihu (aka the working Kade Engine results screen on Psych Engine) (BRAND NEW!)

image

Added the random engine names instead to show SB only. (BRAND NEW!)

What bugs and issues does this update have?

  1. If you try to playtest the chart editor on mobile, you can't because of Null Object Reference of Controls that I can't fix for some reason because i am not the Android porter. Just a coder

  2. You can't play week 6 because the pixel notes are gonna crash your game if you press any keybinds. Doesn't matter what keybind from controls you are gonna press it. That affects the notes color menu too

  3. For Android users it doesn't show the note splash skin option to select.

  4. The random title text on Title screen for Android users will crash because of Null Object Reference of Controls. MaysLastPlay says that

  5. If you touch the screen on the chart editor, it will stop the auto scroll and the song will still play it

  6. The winning icon support on 0.7+ is fucked because it doesn't show the winning layer. Only the losing layer eventually

Missing stuff from old version of engine:

  • Random tip text on main menu from Joalor64 Engine Rewritten made by Joalor64
  • The classic main menu also from Joalor64 Engine Rewritten by Joalor64 too

These 6 bugs are probably gonna be fixed on the next release of the update, so for now you can play 3.0.0. Have a good day or night y'all