0.8.0
Most important update in this release: Game UI settings are now configurable, starting with the games Bricks, Bridges, Clusters, Creek, Map, Mines, Range, Signpost, Singles, Slant, and Unruly.
Detailed ChangeLog:
Added
- Game UI settings now configurable, for games indicated in ToDo.md
Changed
- Untangle: Update vertex screen draw only at end of screen drag
- Galaxies: Sync with upstream (solver for unreasonable puzzles now tries to maximize 'wiggliness')
- Loopy: Remove grid types that don't really make sense on limited screen size
- Slant: Draw dotted line on closed loop error
- Creek: Refine color cycling in dragging
- Whole project: Sync with upstream (new DSF library and subsystem for game UI configuration)
- All puzzles: Remove is_key_highlighted() in favour of current_key_label()
- Updated screenshots
Fixed
- Solo: Typo in How to Play
- Guess: Bug that made it possible to choose invalid color guesses
- Pattern: Add space between numbers and grid
- Ascent and Bricks: Invalid array access
- Various memory leaks