Make objects split by cylinder projections wraparound appear on one side of the screen #3438
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Description
Some projections expand azimuth dimension over the width of the screen. This makes objects that are clipped by a side of the screen appear on the other side. But currently these objects remain single objects, which results in stretching over the whole distance between one side of the projection to the other.
This commit improves on this situation by making it possible to put an object completely on one side of the screen — the one where object's center resides. This loses the second half that should appear on the opposite side of the screen, but at least avoids the stretching artifacts.
Currently this is only applied to Cylinder projection and its derivatives. Others may be tweaked similarly in subsequent commits.
Fixes #3437
Type of change
How Has This Been Tested?
Test Configuration:
Checklist: