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Allow line loops on Cylindrical projection. #3505
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -23,6 +23,7 @@ | |
StelVertexArray StelVertexArray::removeDiscontinuousTriangles(const StelProjector* prj) const | ||
{ | ||
StelVertexArray ret = *this; | ||
ret.primitiveType = Triangles; | ||
|
||
if (isIndexed()) | ||
{ | ||
|
@@ -55,14 +56,13 @@ StelVertexArray StelVertexArray::removeDiscontinuousTriangles(const StelProjecto | |
else | ||
{ | ||
ret.indices.clear(); | ||
unsigned short int limit; | ||
const unsigned short int limit=static_cast<unsigned short int>(vertex.size()); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It may be a good idea to assert that Also, this line could be shortened by removing repetition from the LHS and the useless |
||
// Create a 'Triangles' vertex array from this array. | ||
// We have different algorithms for different original mode | ||
switch (primitiveType) | ||
{ | ||
case TriangleStrip: | ||
ret.indices.reserve(vertex.size() * 3); | ||
limit = static_cast<unsigned short int>(vertex.size()); | ||
for (unsigned short int i = 2; i < limit; ++i) | ||
{ | ||
if (prj->intersectViewportDiscontinuity(vertex[i], vertex[i-1]) || | ||
|
@@ -83,7 +83,6 @@ StelVertexArray StelVertexArray::removeDiscontinuousTriangles(const StelProjecto | |
|
||
case Triangles: | ||
ret.indices.reserve(vertex.size()); | ||
limit = static_cast<unsigned short int>(vertex.size()); | ||
for (unsigned short int i = 0; i < limit; i += 3) | ||
{ | ||
if (prj->intersectViewportDiscontinuity(vertex.at(i), vertex.at(i+1)) || | ||
|
@@ -99,6 +98,23 @@ StelVertexArray StelVertexArray::removeDiscontinuousTriangles(const StelProjecto | |
} | ||
break; | ||
|
||
case LineLoop: | ||
case LineStrip: | ||
// convert to an indexed set of GL_LINEs, leaving those away which intersect | ||
ret.primitiveType=Lines; | ||
ret.indices.reserve(2*vertex.size()); | ||
for (unsigned short int i = 0; i < limit-1; i++) | ||
{ | ||
if (!prj->intersectViewportDiscontinuity(vertex.at(i), vertex.at(i+1)) ) | ||
ret.indices << i << i+1; | ||
} | ||
if (primitiveType==LineLoop) | ||
{ | ||
if (!prj->intersectViewportDiscontinuity(vertex.at(limit-1), vertex.at(0)) ) | ||
ret.indices << limit-1 << 0; | ||
} | ||
break; | ||
|
||
default: | ||
Q_ASSERT(false); | ||
} | ||
|
@@ -108,7 +124,6 @@ StelVertexArray StelVertexArray::removeDiscontinuousTriangles(const StelProjecto | |
// FIXME: we should use an attribute for indexed array. | ||
if (ret.indices.isEmpty()) | ||
ret.vertex.clear(); | ||
ret.primitiveType = Triangles; | ||
|
||
return ret; | ||
} | ||
|
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Might be better to put it inside the
switch
, for symmetry with lines.