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Sprite engine: optimized handling of simple sprite (using only a sing…
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…le hardware sprite which fit frame size)
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Stephane-D committed Jul 1, 2024
1 parent 89763cb commit bdfe187
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2 changes: 1 addition & 1 deletion inc/sprite_eng.h
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Expand Up @@ -215,7 +215,7 @@ typedef struct
* Sprite animation frame structure.
*
* \param numSprite
* number of VDP sprite which compose this frame
* number of VDP sprite which compose this frame (-1 is a special value when we have a single optimisable VDP sprite)
* \param timer
* active time for this frame (in 1/60 of second)
* \param tileset
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