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Stephanie-ustc committed Jul 4, 2017
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469 changes: 469 additions & 0 deletions BinaryTree/BSTree.h

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70 changes: 70 additions & 0 deletions BinaryTree/BinaryTree.cpp
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// BinaryTree.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include <iostream>
#include "BSTree.h"
using namespace std;

static int arr[] = { 15, 10, 16, 8, 13, 7,9 };
#define TBL_SIZE(a) ( (sizeof(a)) / (sizeof(a[0])) )

int _tmain(int argc, _TCHAR* argv[])
{
int i, ilen;
BSTree<int>* tree = new BSTree<int>();

cout << "== 依次添加: ";
ilen = TBL_SIZE(arr);
for (i = 0; i<ilen; i++)
{
cout << arr[i] << " ";
tree->insert(arr[i]);
}

cout << "\n== 前序遍历: ";
tree->preOrder();

cout << "\n== 中序遍历: ";
tree->inOrder();

cout << "\n== 后序遍历: ";
tree->postOrder();
cout << endl;

cout << "== 最小值: ";
cout << tree->minimum() << endl;
cout << "== 最大值: ";
cout << tree->maximum() << endl;
cout << "== 树的详细信息: " << endl;
tree->print();

cout << "\n== 删除根节点: " << arr[1];
tree->remove(arr[1]);

cout << "\n== 中序遍历: ";
tree->inOrder();
cout << endl;

BSTNode<int> *a = NULL;
a = new BSTNode<int>(8, NULL, NULL, NULL);

tree->predecessor(a);
tree->successor(a);

// 销毁二叉树
//tree->destroy();

tree->insert(14);
cout << "== insert后树的详细信息: " << endl;
tree->print();

//tree->iterativeSearch(8);
//(*tree).search(9);
tree->remove(8);



return 0;
}

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96 changes: 96 additions & 0 deletions BinaryTree/BinaryTree.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6F300FC5-3FA5-478B-A080-E6DBC84D9893}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>BinaryTree</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BSTree.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BinaryTree.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
39 changes: 39 additions & 0 deletions BinaryTree/BinaryTree.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="BSTree.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="BinaryTree.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
</Project>
30 changes: 30 additions & 0 deletions BinaryTree/ReadMe.txt
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========================================================================
控制台应用程序:BinaryTree 项目概述
========================================================================

应用程序向导已为您创建了此 BinaryTree 应用程序。

本文件概要介绍组成 BinaryTree 应用程序的每个文件的内容。


BinaryTree.vcxproj
这是使用应用程序向导生成的 VC++ 项目的主项目文件,其中包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。

BinaryTree.vcxproj.filters
这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。它包含有关项目文件与筛选器之间的关联信息。在 IDE 中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。例如,“.cpp”文件与“源文件”筛选器关联。

BinaryTree.cpp
这是主应用程序源文件。

/////////////////////////////////////////////////////////////////////////////
其他标准文件:

StdAfx.h, StdAfx.cpp
这些文件用于生成名为 BinaryTree.pch 的预编译头 (PCH) 文件和名为 StdAfx.obj 的预编译类型文件。

/////////////////////////////////////////////////////////////////////////////
其他注释:

应用程序向导使用“TODO:”注释来指示应添加或自定义的源代码部分。

/////////////////////////////////////////////////////////////////////////////
8 changes: 8 additions & 0 deletions BinaryTree/stdafx.cpp
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// stdafx.cpp : 只包括标准包含文件的源文件
// BinaryTree.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息

#include "stdafx.h"

// TODO: 在 STDAFX.H 中
// 引用任何所需的附加头文件,而不是在此文件中引用
15 changes: 15 additions & 0 deletions BinaryTree/stdafx.h
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// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>



// TODO: 在此处引用程序需要的其他头文件
8 changes: 8 additions & 0 deletions BinaryTree/targetver.h
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#pragma once

// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。

// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h,并将
// WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。

#include <SDKDDKVer.h>
11 changes: 11 additions & 0 deletions CycleList/CycleList.cpp
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// CycleList.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"


int _tmain(int argc, _TCHAR* argv[])
{
return 0;
}

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