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mp_fadetoblack 2
fade timings now depends from mp_dying_time
CVar…
… and code fixes (rehlds#845) Fix forcing 1-person view for players when `mp_fadetoblack = 2`; Fix player blackout on server entry when `mp_fadetoblack = 2`; Fix observer not being blinded when `mp_fadetoblack = 2`; Fix fadetoblack message timings using new CVar `mp_dying_time`. fix rehlds#501 fix rehlds#506 Co-authored-by: s1lentq <[email protected]>
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