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General code prettification/adjustments (Bubberstation#1702)
## About The Pull Request - Fixes bow override code copypaste - Fixes character directory code copypaste - Fixes one missing include - Moves more code stuff under customization ## Why It's Good For The Game Nothing player facing --------- Co-authored-by: The Sharkening <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,61 @@ | ||
#define BOW_EMBED_STATS list( \ | ||
embed_chance = 100, \ | ||
fall_chance = 0, \ | ||
jostle_chance = 0, \ | ||
ignore_throwspeed_threshold = TRUE, \ | ||
pain_stam_pct = 0.5, \ | ||
pain_mult = 1, \ | ||
jostle_pain_mult = 1, \ | ||
rip_time = 1 SECONDS \ | ||
) | ||
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||
/obj/projectile/bullet/arrow | ||
damage = 20 | ||
weak_against_armour = TRUE | ||
wound_bonus = CANT_WOUND | ||
range = 16 | ||
embedding = BOW_EMBED_STATS | ||
var/tribal_damage_bonus = 20 //If you're an icemoon dweller, or an ashwalker. | ||
faction_bonus_force = 10 //Bonus force dealt against certain factions | ||
nemesis_paths = list( | ||
/mob/living/simple_animal/hostile/asteroid, | ||
/mob/living/basic/mining, | ||
/mob/living/basic/wumborian_fugu, | ||
) | ||
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/obj/projectile/bullet/arrow/prehit_pierce(mob/living/target, mob/living/carbon/human/user) | ||
|
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if(isnull(target)) | ||
return ..() | ||
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if(user?.mind?.special_role == ROLE_LAVALAND) | ||
damage += tribal_damage_bonus | ||
weak_against_armour = FALSE | ||
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return ..() | ||
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/obj/projectile/bullet/arrow/holy | ||
damage = 25 // Increase from 20 | ||
embedding = BOW_EMBED_STATS | ||
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/obj/projectile/bullet/arrow/ash | ||
damage = 20 | ||
armour_penetration = 20 // Buff from 0 | ||
faction_bonus_force = 20 // Nerf from 60 | ||
embedding = BOW_EMBED_STATS | ||
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||
/obj/projectile/bullet/arrow/bone | ||
damage = 25 | ||
armour_penetration = 30 // Buff from 20 | ||
wound_bonus = CANT_WOUND | ||
faction_bonus_force = 30 // Nerf from 35 | ||
embedding = BOW_EMBED_STATS | ||
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/obj/projectile/bullet/arrow/bronze | ||
damage = 30 | ||
armour_penetration = 30 | ||
wound_bonus = CANT_WOUND | ||
faction_bonus_force = 90 | ||
embedding = BOW_EMBED_STATS | ||
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#undef BOW_EMBED_STATS |
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