A Signal equivalent for the EventMap
The robotlegs Mediator
makes use of the EventMap
to help with automatic clean-up when the mediator is removed.
Without clean up, memory leaks and duplication of listeners can occur as your views come and go from the stage and your mediators are created and destroyed.
The SignalMediator
provides a SignalMap
to handle this unmapping for you when the mediator is removed.
Usage
Where your mediator makes use of a Signal
- whether injected or on the view - extend SignalMediator
.
Instead of registering a listener with a signal directly, make use of the addToSignal
and addOnceToSignal
methods.
override public function onRegister():void
{
// add normally
addToSignal(someInjectedSignal, someHandler);
// add once
addOnceToSignal(view.submit, submitHandler);
}
The SignalMediator
will then make use of the SignalMap
to add the handlers to these signals, and when the mediator is destroyed the handlers will all be unmapped. (Via the preRemove() method which is called by the MediatorMap
automatically when views leave the stage).
To manually unmap a signal-listener
The sugar methods addToSignal
and addOnceToSignal
are provided for convenience. You can also access the SignalMap
property of the SignalMediator
directly, and you should use this approach to manually remove a signal (for example in response to another signal or a normal event listener):
signalMap.removeFromSignal(someInjectedSignal, someHandler);
You can also use the SignalMap outside of SignalMediator
SignalMap
itself has no dependencies and can be used within a complex view, a service or any other place it might be useful to you. Even a controller if you're into that kind of thing.
Compatibility
This should be compatible with any 1.x robotlegs release, and at least 0.7 and 0.8 releases of signals. The SignalMap makes use of the Vector class - available only in Flash Player 10+. It should be trivial to switch out the Vector for an array if you required FP 9 usage.