Submerged v2024.3.24
Changelog
- Updated to Among Us v2024.3.5
- All of the elevators will now be open in Hide and Seek mode. They are still unusable, but you can now hide inside them
Localization
- Added missing Russian translations (thank you, CJMAXiK)
- Added Italian translations (thank you, PENGUN)
This version of Submerged requires the following dependencies:
Dependency | Version |
---|---|
BepInEx (IL2CPP, x86) | 6.0.0-be.688 |
Reactor | 2.2.0 |
For Mod Developers
- Submerged is now source-available and open for contributions!
- This update introduces a new component
GenericShadowBehaviour
which replaces the oldPlayerShadowBehaviour
andSubmergedDeadBody
components and allows you to draw a shadow for any object. - The old
ExileController.Begin
patch in Submerged was removed, the exile cutscene is an overall quite brittle system, and there seemed to be some issues with transmitting string values through theExileController.completeString
field, so now those values are rerouted through a C# static fieldSubmerged.ExileCutscene.Patches.BaseGameResolvingPatches.LastExileText
. This does mean that you now no longer have to worry about Submerged compatibility when patchingExileController.Begin
, as Submerged will pull and use the lastcompleteString
that was set regardless.