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Submerged v2024.3.24

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@Alexejhero Alexejhero released this 24 Mar 17:47
· 44 commits to main since this release
17896fe

Changelog

  • Updated to Among Us v2024.3.5
  • All of the elevators will now be open in Hide and Seek mode. They are still unusable, but you can now hide inside them

Localization

  • Added missing Russian translations (thank you, CJMAXiK)
  • Added Italian translations (thank you, PENGUN)

See Installation Instructions

This version of Submerged requires the following dependencies:

Dependency Version
BepInEx (IL2CPP, x86) 6.0.0-be.688
Reactor 2.2.0

For Mod Developers

  • Submerged is now source-available and open for contributions!
  • This update introduces a new component GenericShadowBehaviour which replaces the old PlayerShadowBehaviour and SubmergedDeadBody components and allows you to draw a shadow for any object.
  • The old ExileController.Begin patch in Submerged was removed, the exile cutscene is an overall quite brittle system, and there seemed to be some issues with transmitting string values through the ExileController.completeString field, so now those values are rerouted through a C# static field Submerged.ExileCutscene.Patches.BaseGameResolvingPatches.LastExileText. This does mean that you now no longer have to worry about Submerged compatibility when patching ExileController.Begin, as Submerged will pull and use the last completeString that was set regardless.