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Player Speeds
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SuperJura authored Feb 4, 2025
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12 changes: 12 additions & 0 deletions docs/room-editor/logic_props/spawn_point.md
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Expand Up @@ -10,6 +10,18 @@ A logic prop that determines the starting position and rotation of all players.

You can also separate players into 2 or more groups by placing 2 or more Spawn Points. Groups of players playing in multiplayer will spawn evenly across all available Spawn Points.


### :small_orange_diamond:Player Speed
<div className="highlight-div">
Player Speed when the player is moved to this point. To reset it, teleport the player to another point.
This represents Walking speed. Running speed is 1.5x faster than Walking speed.
Default speed is 1
</div>

:::tip
To make player stand in place without being able to move, put Player Speed to 0
:::tip

:::note
If no spawn points exist in the room the players will spawn on position 0, 0, 0.
:::
11 changes: 11 additions & 0 deletions docs/room-editor/logic_props/teleport.md
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Expand Up @@ -24,6 +24,17 @@ When checked, teleported players will face the direction this teleport is pointi

You can use this to force a player to look in a certain direction.

### :small_orange_diamond:Player Speed
<div className="highlight-div">
Player Speed when the player is moved to this point. To reset it, teleport the player to another point.
This represents Walking speed. Running speed is 1.5x faster than Walking speed.
Default speed is 1
</div>

:::tip
To make player stand in place without being able to move, put Player Speed to 0
:::tip

:::tip
To make teleportation more smooth, the teleporter can be set a bit deeper into the ground.
:::tip

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