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- Utilising a wrapper bone on which the position and rotation alignment animations are applied as a parent for the root bone with the offset animation, an offset with an armour stand placed at 45-degree angles will be properly axis-aligned - Bounding box outline particles are now emitted at the hologram root, meaning that they inherit the offset and rotation of the hologram. - The block validation wrong block overlay also has an alignment wrapper parent, to which animations are applied. Unfortunately, since the wrong block overlay is in a different geometry than the rest of the hologram, we can't set its parent to be the hologram root and as such animations must be separately defined for it. - Also slightly optimised Molang
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