A compilation of fixes for S.T.A.L.K.E.R. Clear Sky from multitude of other projects. Source code based on ForserX's VS 2022 X-Ray port.
- New features
- Modding resources
- Quality of Life changes
- Refactoring
- Optimizations
- Fixes for bugs not reproducable in vanilla game
- Fixed a crash upon trying to drop an item from a container or enemy's inventory using G key. (original commit by Hrusteckiy for IX-Ray 1.5)
- Fixed inability to trade with NPCs that have supposedly infinite amount of money when the value of the sold items exceeded NPCs max money value.
- Fixed traders paying slightly more than expected for broken weapons and outfits due to the non-linearization of the formula being done after setting its limits instead of before, effectively changing the minimum value.
- Fixed NPCs accuracy per rank value being capped at the rank value of 100 rather than 1000 (a remnant from S.T.A.L.K.E.R.: Oblivion Lost era rank system), resulting in plateau in the function due to all NPCs with rank higher than a hundred, including most novices, and all experienced stalkers, veterans and masters using the max rank value.
- Fixed NPCs accuracy per rank value between 78 and 99 being higher than the same value even for more experienced NPCs, reaching up to a 100x increase at the rank value of 89. This was caused by a mistake in linear interpolation formula resulting in the dispersion going from negative to positive values and coming close to zero. In practice, this means that some NPCs with very specific rank values were more accurate than intended, such as Agroprom swamp zombies having 10x lower dispersion and thus 10x higher accuracy.
- Fixed visual artifacts occasionally occuring during the rain. (original commit by Xottab_DUTY for OpenXRay 1.5)
- Fixed the sun not properly moving from west to east on dynamic lighting due to a mistake in the formula. (original commit by abramcumner for abramcumner's X-Ray 1.5)
- Fixed pistol holding animation continuing being played after dropping the gun while holding a detector. (original commit by Drombeys for IX-Ray 1.5)
- Fixed player model ressetting to default leather jacket upon any other suit entering player's inventory. (original commit by Xottab_DUTY for OpenXRay 1.5)
- Fixed controller roars persisting into loaded savegames. (original commit by Decane for OpenXRay 1.5)
- Fixed Shock protection being mislabeled as Strike in outfit protection values. (original commit by Hrusteckiy for IX-Ray 1.5)
- Fixed map spots for squads, quests, important NPCs and the player being stretched and occasionally misplaced on 16:9 aspect ratio. (original commit by Hrusteckiy for IX-Ray 1.5)
- Fixed outfit bullet resistance stat in outfit protection values always showing the percentage for fully repaired outfit even when it's not fully applied. (original commit by Hrusteckiy for IX-Ray 1.5)
- Fixed red hue being applied to all NPCs in trade/upgrade window after searching a body of a dead NPC, as well as red hue being occasionally applied to Scar after dying with inventory screen open. (original commit by Hrusteckiy for IX-Ray 1.5)
- Fixed weapon addons being misaligned when the weapon is placed into a vertical inventory slot. (original commit by Drombeys for IX-Ray 1.5)
- Paste bin into the game's root directory, overwrite files.
See: FunXRay/xray-csky's readme.