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CMake
LWSS edited this page Jan 21, 2021
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You will want to do your builds in the cmake-build
folder.
Specify various options with the -D flag (example below)
cmake .. -DOPTION1=0 -DOPTION2=1
See this file for up-to-date options choices - (in case the wiki is not updated).
- -DUSE_KISAK_PHYSICS=1
- Use the open source Physics rebuild.
- -DUSE_BULLET_PHYSICS=1
- Use the open source and free-as-in-freedom Bullet Physics Library.
- -DUSE_BULLET_PHYSICS_THREADED=1
- (For Bullet Physics) - Use experimental threading option. Use convar
bt_threadcount
to control the amount of threads.
- (For Bullet Physics) - Use experimental threading option. Use convar
No Physics Options will use a Closed-Source Binary from Valve (734 repo)
- -DUSE_ROCKETUI=1
- Use Custom RocketUI. Without this, the UI will be a broken mess of VGUI. (Scaleform is disabled by default use -DUSE_SCALEFORM=1 if you really want)
- -DDEDICATED=1
- Change the build to dedicated server mode. Note that the builds are not in-tree compatible, some things will have to be rebuilt. Make sure to use -DDEDICATED=0 once you want to go back to the client build.
No UI Options will leave the game's built-in VGUI UI. Note that it is unfinished and broken!
- -DUSE_VALVE_HRTF=1
- By default the HRTF is disabled because it requires a proprietary blob(libphonon3d.so), set this flag to re-enable it.
After cmake, simply do a make -jXXX
where XXX is the number of threads you wish to build with.