Modifier List 1.7
New features and changes
- Optional stack layout
- It uses the default modifier stack (so layouts are always up to date)
- There are separate settings for Properties Editor, sidebar and popup in the preferences
- Setting for the current layout (Properties Editor, sidebar or popup) can also be found in the Modifier Extras popover
- Currently only the Properties Editor setting is enabled because the stack layout is not working outside of Properties Editor because of a bug in Blender
- Modifier Extras popover is located in the same row with modifier search and menu
- Gizmo settings are in the popover
- Batch operators are located either where they are now or in the popover. The "Show Batch Operators In Main Layout With Stack Style" setting controls that.
- There's also an operator for expanding/collapsing all modifier panels
- When switching from stack to list, the panels don't seem to get removed. Disabling and re-enabling the addon fixed that. Seems like a bug I need to report.
- Customizable modifier default settings
- Can be found in the preferences
- In some cases one setting affects another, which can be confusing. Example: Wertex Weight Proximity's proximity_geometry enum's 'FACE' option is synched with the invert_mask_vertex_groupin setting. Hopefully these kind of situations are rare.
- When applying a modifier to all instances, the modifier is now removed from the instances (based on the name and type)
- Adding shortcuts to modifier applying operators is now possible because they don't need the modifier name as an argument any more. (Btw, it's recommended to add shortcuts under 3D View > 3D View (Global) in the keymap editor so they work in all modes.)
- Modifiers are now sorted alphabetically in the search
- Some mode enums are now expanded for convenience in Weld, Mask, Remesh, Solidify and Cast modifiers' UI.
- Surface Deform: Interpolation Falloff is now deactivate when the mesh is not bound like it's in the default UI
- Weighted Normal: autosmooth is now enabled before adding the modifier, not after to avoid the usual warning in the console
- Normal Edit: autosmooth is now enabled automatically
Updates for Blender 3.0
- Added "Sparse Bind" checkbox for Surface Deform
- Added "Only Loose Edges" checkbox for Weld
Fixes
- Fixed Geometry Nodes object and collection inputs appearing disabled
- Fixed a possible error when reloading the addon. Now it should always work.
The minimum required Blender version is now 2.92.