[WIP] Improve encapsulation by passing in IEmulator
when calling Bk2Movie
functions
#4491
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Removes all uses of
Bk2Movie.Emulator
except the assignment inAttach
, a reference equality comparison (inDebug.Assert
, for catching regressions), and a read ofbase.Emulator.Frame
inTasMovie.Item[]
which I left as a TODO.Should the
MovieSession
hold a reference to the core instance? I've added a prop, set at the same timeAttach
was called, but maybe it should be passed in to all those calls too.