A Tips impl. for UnityGUI
import all the .cs files in "Assets/ATips" into your project.
Check the "Assets/ATipsExample.unity" for how to config the tips' position & visual settings;
- Add "ATipsTrigger" to an UI element with "Raycast Target" enabled;
- Set tooltip content in ATipsTrigger component's "Content" field in inspector;
- Just copy how the tips ui element is assembled in the example scene (transform path=CanvasTips/Tips)
- The default setting will auto-position the tips around pointer;
- If you want to customize the tips positioning, check the "FixedTips" and "BottomRightTips"