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Custom Sky
Learn how to have a beautiful sky !
This wiki is for the 1.4.0 version of the mod.
First, you'll need to create the base of the resourcepack. The structure of the resourcepack should look like this :
├─ assets
│ └─ [namespace]
│ └─ sky
│ └─ your_sky.json
│
└─ pack.mcmeta
The sky folder This folder will contain all the custom skies for our planets.
{
"id": "namespace:my_sky",
"world": "minecraft:overworld",
"rain": true,
"sky_type": "END",
"sunrise_color": [255, 0, 0],
"sunrise_alpha_modifier": 1,
"sky_objects": [],
"custom_vanilla_objects": {
"sun": true,
"sun_texture": "textures/environment/sun.png",
"sun_height": 450,
"sun_size": 200,
"moon": true,
"moon_phase": true,
"moon_texture": "textures/environment/moon_phases.png",
"moon_height": 75,
"moon_size": 75
},
"cloud_settings": {
"cloud": false,
"cloud_height": 192,
"cloud_color": {
"base_color": [255, 0, 0],
"rain_color": [0, 255, 0],
"storm_color": [0, 0, 255],
"always_base_color": false
}
},
"fog_settings": {
"fog": true,
"fog_color": [255, 0, 0],
"fog_density": [10, 11]
},
"stars": {
"vanilla": false,
"moving_stars": false,
"count": 100,
"all_days_visible": false,
"scale": 0.05,
"color": [255, 255, 255],
"shooting_stars": {
"percentage": 99,
"random_lifetime": [20, 100],
"scale": 0.5,
"speed": 0.4,
"color": [255, 255, 255]
}
},
"sky_color": {
"custom_color": false,
"color": [255, 255, 255, 1]
},
"constellations": [
"sky_aesthetics:big_dipper"
],
"condition": {
"condition": true,
"biome": "minecraft:plains"
},
"custom_cloud_color": {
"base_color": [255, 0, 0],
"rain_color": [0, 255, 0],
"storm_color": [0, 0, 255],
"always_base_color": false
}
}
id
: The id of your sky
world
: The world/dimension you want your sky to be active
rain
: Should the rain/snow is render
sunrise_color
: The color of the sunrise (R, G and B values)
sunrise_alpha_modifier
: This is a modifier for the alpha value (alpha * sunrise_alpha_modifier)
sky_type
: Available type "END", "NONE" and "NORMAL"
sky_objects
: A list of Sky Objects
sun
: If there is a sun in the dimension
sun_texture
: The texture of the sun
sun_height
: The height on the sky of the sun
sun_size
: The size of the sun
moon
: If there is a moon in the dimension
moon_phase
: If there are moon phases
moon_texture
: The texture of the moon
moon_height
: The height of the moon
moon_size
: The size of the moon
vanilla
: should the stars need to be vanilla stars (If true, all the other params dont' count)
moving_stars
: should the stars move
count
: The amount of stars
all_days_visible
: If the stars should be rendered even when it's the day
scale
: the size of the stars
color
: The R, G and B value of the stars color
Shooting Stars
percentage
: Every tick, a random number will be gererated (Min 1 and Max 1000) and if the value is equals or bigger than the percentage, a new shooting star will be created
random_lifetime
: The minimum and maxium value for the random lifetime of a shooting star
scale
: the scale/size of the star
speed
: the speed of the star
color
: the R, G and B value of the star color
cloud
: If the clouds should be rendered
cloud_height
: The height of the clouds
cloud_color
: The color of the clouds. This param is a json object with the following params : base_color
, rain_color
, storm_color
who are Vector3f that represent R, G and B value and always_base_color
which is a boolean. If this last param is true, the clouds will always be the base_color
(Optionnal)
fog
: If the fog should be rendered
fog_color
: The color of the fog (R, G and B values) (Optional)
fog_density
: The minimum and maximum value of the fog density (Optional)
Sky Objects allows you to add object to the sky.
{
"texture": "stellaris:textures/environment/solar_system/earth.png",
"blend": true,
"size": 8.0,
"rotation": [
60.0,
0.0,
5.0
],
"object_rotation": [
50,
0.0,
50
],
"height": 100,
"rotation_type": "DAY"
}
texture
: The texture of the object
blend
: If the object should blend
size
: The size of the object
rotation
: A Vector3 that is the rotation of the object. It's the position of the objects in the sky
object_rotation
: A Vector3 that is the rotation of the object itself
height
: The height of the object in the sky
rotation_type
: if the object should move with like the sun. Possibilities : DAY, NIGHT and STATIC
custom_color
: enable the custom color
color
: the R, G, B and alpha value for the sky color
Constellations (Optionnal)
constellations
: a custom list of constellation
With this, you can configure your custom sky to only render if the player is in a biome(s)
condition
: if the condition is active
biome
: which biome you want the sky to be active
biomes
: a tag biome. You can only choose between biome
and biomes
You can find exemples in the Github of the Stellaris Project
This mod is, like I said, still in development so new feature will "normally" be available.
But this mean that the json files can be broken because of that. When doing breaking changes, all theses changes are listed in the changelog and example are showed. The wiki is directly updated with the new changes. For new features, the wiki is also updated with the new features and theses features are set as optional.