Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Medbay door access buttons repair #12840

Merged
merged 7 commits into from
Feb 17, 2024
Merged
Show file tree
Hide file tree
Changes from 6 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 1 addition & 10 deletions maps/boxstation/boxstation.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -72207,21 +72207,12 @@
dir = 4
},
/obj/effect/landmark/start/paramedic,
/obj/machinery/door_control{
desc = "A remote control switch for the medbay foyer.";
id = "MedbayFoyerOut";
name = "Medbay Doors Control";
pixel_x = 26;
pixel_y = -1;
req_access = list(5)
},
/obj/machinery/door_control{
desc = "A remote control switch for the medbay foyer.";
id = "MedbayFoyerIn";
name = "Medbay Doors Control";
pixel_x = 26;
pixel_y = 12;
req_access = list(5)
pixel_y = 12
},
/turf/simulated/floor{
dir = 4;
Expand Down
95 changes: 49 additions & 46 deletions maps/delta/delta.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -1167,11 +1167,8 @@
},
/area/station/security/checkpoint/escape)
"abQ" = (
/obj/machinery/door_control{
desc = "A remote control switch for the medbay foyer.";
id = "MedbayFoyerOut";
name = "Medbay Doors Control";
pixel_y = -26
/obj/structure/extinguisher_cabinet{
pixel_y = -30
},
/turf/simulated/floor{
dir = 6;
Expand Down Expand Up @@ -1967,6 +1964,16 @@
/obj/item/clothing/mask/bandana/skull,
/turf/simulated/floor,
/area/station/cargo/storage)
"adh" = (
/obj/machinery/alarm{
pixel_x = 29;
pixel_y = -6
},
/turf/simulated/floor{
dir = 4;
icon_state = "whitebluecorner"
},
/area/station/medical/hallway)
"adi" = (
/obj/structure/closet/l3closet/scientist,
/obj/effect/decal/cleanable/dirt,
Expand Down Expand Up @@ -2374,12 +2381,6 @@
/obj/machinery/door/firedoor{
dir = 4
},
/obj/machinery/door/airlock/medical/glass{
dir = 4;
id_tag = "MedbayFoyerOut";
name = "Medbay";
req_one_access = list(2,5)
},
/obj/machinery/door/poddoor{
density = 0;
dir = 4;
Expand All @@ -2388,6 +2389,13 @@
name = "Medbay Biohazard Blast Doors";
opacity = 0
},
/obj/machinery/door/airlock/medical/glass{
dir = 4;
id_tag = "MedbayFoyerOut";
name = "Medbay";
req_one_access = list(2,5);
unres_sides = 8
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Я для кого делал мап хелперы? Они же позволяют и не рыться в переменных мап редактора, и видеть прямо на карте.
/obj/effect/unrestricted_side/north

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Если б ты не написал, я бы никогда и не узнал что это существует. Добавлю на палитру

},
/turf/simulated/floor{
icon_state = "bluechoco"
},
Expand Down Expand Up @@ -2951,12 +2959,6 @@
/obj/machinery/door/firedoor{
dir = 4
},
/obj/machinery/door/airlock/medical/glass{
dir = 4;
id_tag = "med_second_ex";
name = "Medbay Side Entrance";
req_access = list(5)
},
/obj/structure/disposalpipe/segment{
dir = 4
},
Expand All @@ -2968,6 +2970,13 @@
name = "Medbay Biohazard Blast Doors";
opacity = 0
},
/obj/machinery/door/airlock/medical/glass{
dir = 4;
id_tag = "med_second_ex";
name = "Medbay Side Entrance";
req_access = list(5);
unres_sides = 8
},
/turf/simulated/floor{
icon_state = "neutralchoco"
},
Expand Down Expand Up @@ -24828,9 +24837,6 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/light/small{
dir = 1
},
/turf/simulated/floor{
dir = 9;
icon_state = "whiteblue"
Expand Down Expand Up @@ -45011,8 +45017,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/structure/extinguisher_cabinet{
pixel_y = 29
/obj/machinery/computer/guestpass{
dir = 1;
pixel_y = 28
},
/turf/simulated/floor{
dir = 5;
Expand Down Expand Up @@ -47235,17 +47242,18 @@
/area/station/hallway/primary/central)
"jBX" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/medical/glass{
name = "Medbay Treatment Center";
req_access = list(5)
},
/obj/machinery/door/poddoor{
density = 0;
icon_state = "pdoor0";
id = "medbay_biohazard";
name = "Medbay Biohazard Blast Doors";
opacity = 0
},
/obj/machinery/door/airlock/medical/glass{
name = "Medbay Treatment Center";
req_access = list(5);
unres_sides = 2
},
/turf/simulated/floor{
icon_state = "bluechoco"
},
Expand Down Expand Up @@ -54174,12 +54182,6 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/door/airlock/medical/glass{
dir = 4;
id_tag = "MedbayFoyerOut";
name = "Medbay";
req_one_access = list(2,5)
},
/obj/machinery/door/poddoor{
density = 0;
dir = 4;
Expand All @@ -54188,6 +54190,13 @@
name = "Medbay Biohazard Blast Doors";
opacity = 0
},
/obj/machinery/door/airlock/medical/glass{
dir = 4;
id_tag = "MedbayFoyerOut";
name = "Medbay";
req_one_access = list(2,5);
unres_sides = 8
},
/turf/simulated/floor{
icon_state = "bluechoco"
},
Expand Down Expand Up @@ -75613,7 +75622,7 @@
/obj/machinery/door/airlock/medical/glass{
id_tag = "MedbayFoyerIn";
name = "Medbay";
req_access = list(5);
req_one_access = list(2,5);
unres_sides = 2
},
/turf/simulated/floor{
Expand Down Expand Up @@ -89109,10 +89118,6 @@
/area/station/civilian/theatre)
"sEZ" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/medical/glass{
name = "Medbay Treatment Center";
req_access = list(5)
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/door/poddoor{
Expand All @@ -89122,6 +89127,11 @@
name = "Medbay Biohazard Blast Doors";
opacity = 0
},
/obj/machinery/door/airlock/medical/glass{
name = "Medbay Treatment Center";
req_access = list(5);
unres_sides = 2
},
/turf/simulated/floor{
icon_state = "bluechoco"
},
Expand Down Expand Up @@ -90156,9 +90166,6 @@
/obj/structure/stool/bed/chair/metal{
dir = 8
},
/obj/machinery/light/small{
dir = 4
},
/obj/machinery/firealarm{
dir = 4;
pixel_x = 22
Expand Down Expand Up @@ -103741,7 +103748,7 @@
/obj/machinery/door/airlock/medical/glass{
id_tag = "MedbayFoyerIn";
name = "Medbay";
req_access = list(5);
req_one_access = list(2,5);
unres_sides = 2
},
/turf/simulated/floor{
Expand Down Expand Up @@ -112899,10 +112906,6 @@
dir = 5;
network = list("SS13","Medical")
},
/obj/machinery/computer/guestpass{
dir = 8;
pixel_x = -28
},
/turf/simulated/floor{
dir = 9;
icon_state = "whiteblue"
Expand Down Expand Up @@ -152634,7 +152637,7 @@ jMv
pxa
cAq
qDS
jMv
adh
pxa
pxa
uVF
Expand Down
12 changes: 1 addition & 11 deletions maps/gamma/gamma.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -8900,7 +8900,7 @@
},
/obj/machinery/door_control{
desc = "A remote control switch for the medbay foyer.";
id = "MedbayFoyer";
id = "MedbayFoyerIn";
name = "Medbay Doors Control";
pixel_x = 5;
pixel_y = -10;
Expand Down Expand Up @@ -51178,11 +51178,6 @@
},
/area/station/medical/hallway/outbranch)
"jxI" = (
/obj/structure/cable{
d1 = 1;
d2 = 2;
icon_state = "1-2"
},
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/medical/glass{
id_tag = "";
Expand Down Expand Up @@ -121742,11 +121737,6 @@
d2 = 8;
icon_state = "4-8"
},
/obj/structure/cable{
d1 = 1;
d2 = 2;
icon_state = "1-2"
},
/turf/simulated/floor,
/area/station/medical/reception)
"xMW" = (
Expand Down
7 changes: 3 additions & 4 deletions maps/prometheus/prometheus.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -799,11 +799,10 @@
dir = 4
},
/obj/machinery/door/airlock/medical/glass{
id_tag = "MedbayFoyerIn";
dir = 4;
id_tag = "Medbay";
name = "Medbay";
req_access = list(5);
unres_sides = 2;
dir = 4
req_access = list(5)
},
/turf/simulated/floor{
icon_state = "dark"
Expand Down
Loading