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Merge pull request #62 from Team-Symphony/tweak/javadoc-credits
Major refactor and moved credits and comments to javadocs
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7 changes: 7 additions & 0 deletions
7
src/main/java/dev/symphony/harmony/mixin/building/armor_stand_arms/package-info.java
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/** | ||
* FEATURE: Allow Armor stands to be given arms using a Stick, and removed using Shears. | ||
* @author WheatFlour | ||
* @author Trigam | ||
*/ | ||
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package dev.symphony.harmony.mixin.building.armor_stand_arms; |
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6 changes: 6 additions & 0 deletions
6
src/main/java/dev/symphony/harmony/mixin/combat/slower_item_despawn/package-info.java
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/** | ||
* FEATURE: Make items despawn slower on lower difficulties. | ||
* @author axialeaa | ||
*/ | ||
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package dev.symphony.harmony.mixin.combat.slower_item_despawn; |
2 changes: 1 addition & 1 deletion
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src/main/java/dev/symphony/harmony/mixin/combat/tridents_return_from_void/package-info.java
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/** | ||
* FEATURE: Makes Tridents with Loyalty come back from the void. | ||
* Brought from TridentFix from Powercyphe (licensed under MIT) under their consent | ||
* Brought from TridentFix from Powercyphe (licensed under MIT) under their consent. | ||
* @author Powercyphe | ||
*/ | ||
package dev.symphony.harmony.mixin.combat.tridents_return_from_void; |
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6 changes: 6 additions & 0 deletions
6
src/main/java/dev/symphony/harmony/mixin/food/glow_berries_apply_glowing/package-info.java
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/** | ||
* FEATURE: When Glow Berries are eaten, they give the glowing effect for a configurable amount of time. | ||
* @author Michiel1106 | ||
*/ | ||
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package dev.symphony.harmony.mixin.food.glow_berries_apply_glowing; |
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8 changes: 8 additions & 0 deletions
8
src/main/java/dev/symphony/harmony/mixin/mobs/husks_drop_sand/package-info.java
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/** | ||
* FEATURE: Husks drop Sand when they convert into Zombies in water. | ||
* @author axialeaa | ||
* @see dev.symphony.harmony.loot.HarmonyLootTables | ||
* @see dev.symphony.harmony.loot.HarmonyLootContextTypes | ||
*/ | ||
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package dev.symphony.harmony.mixin.mobs.husks_drop_sand; |
3 changes: 2 additions & 1 deletion
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src/main/java/dev/symphony/harmony/mixin/mobs/mismatched_mob_armor/package-info.java
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/** | ||
* Mobs can spawn wearing armor each with independently-calculated armor materials, instead of necessarily matching throughout the entire worn set. | ||
* FEATURE: Mobs can spawn wearing armor each with independently-calculated armor materials, | ||
* instead of necessarily matching throughout the entire worn set. | ||
* @author axialeaa | ||
*/ | ||
package dev.symphony.harmony.mixin.mobs.mismatched_mob_armor; |
10 changes: 9 additions & 1 deletion
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src/main/java/dev/symphony/harmony/mixin/mobs/permissive_parrot_perching/package-info.java
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/** | ||
* Parrots are able to perch on players' shoulders more reliably, only flying off when the player touches water without being in a boat, takes damage, touches powder snow, flies with elytra or quickly sneaks and unsneaks. | ||
* FEATURE: Parrots are able to perch on players' shoulders more reliably. | ||
* Parrots will only dismount when the player: | ||
* <ul> | ||
* <li>Touches water while not in a boat</li> | ||
* <li>Takes damage</li> | ||
* <li>Touches Powder Snow</li> | ||
* <li>Flies with an Elytra</li> | ||
* <li>Quickly sneaks and unsneaks</li> | ||
* </ul> | ||
* @author axialeaa | ||
*/ | ||
package dev.symphony.harmony.mixin.mobs.permissive_parrot_perching; |
3 changes: 2 additions & 1 deletion
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src/main/java/dev/symphony/harmony/mixin/mobs/wolves_growl_at_monsters/package-info.java
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/** | ||
* Tamed wolves growl when there is a hostile mob nearby, regardless of whether that mob has made them "angry". | ||
* FEATURE: Tamed wolves growl when there is a hostile mob nearby, | ||
* regardless of whether that mob has made them "angry". | ||
* @author axialeaa | ||
*/ | ||
package dev.symphony.harmony.mixin.mobs.wolves_growl_at_monsters; |
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6 changes: 6 additions & 0 deletions
6
...java/dev/symphony/harmony/mixin/potions/apply_beacon_buff_to_tamed_mobs/package-info.java
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/** | ||
* FEATURE: Gives the beacon's effect to tamed entities as well as players. | ||
* @author axialeaa | ||
*/ | ||
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package dev.symphony.harmony.mixin.potions.apply_beacon_buff_to_tamed_mobs; |
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7 changes: 7 additions & 0 deletions
7
src/main/java/dev/symphony/harmony/mixin/redstone/copper_bulb_delay/package-info.java
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/** | ||
* FEATURE: Add back the 1-tick Copper Bulb delay. | ||
* @author Randomvideos | ||
* @author axialeaa | ||
*/ | ||
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package dev.symphony.harmony.mixin.redstone.copper_bulb_delay; |
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6 changes: 6 additions & 0 deletions
6
src/main/java/dev/symphony/harmony/mixin/redstone/restone_lamp_delay/package-info.java
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/** | ||
* FEATURE: Remove the Redstone Lamp delay. | ||
* @author Randomvideos | ||
*/ | ||
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package dev.symphony.harmony.mixin.redstone.restone_lamp_delay; |
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7 changes: 7 additions & 0 deletions
7
.../symphony/harmony/mixin/transportation/elytra/liquids_deactivate_elytra/package-info.java
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/** | ||
* FEATURE: Flying through liquids deactivates the Elytra. | ||
* @author Kiku | ||
* @author Flatkat | ||
*/ | ||
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package dev.symphony.harmony.mixin.transportation.elytra.liquids_deactivate_elytra; |
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7 changes: 7 additions & 0 deletions
7
...a/dev/symphony/harmony/mixin/transportation/horse/amor_prevents_bucking/package-info.java
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/** | ||
* FEATURE: Horse Armor has a chance to prevent the Horse bucking when taking damage. | ||
* @author KikuGie | ||
* @author Flatkat | ||
*/ | ||
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package dev.symphony.harmony.mixin.transportation.horse.amor_prevents_bucking; |
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6 changes: 6 additions & 0 deletions
6
...rmony/mixin/transportation/minecart/customizable_furnace_minecart_speed/package-info.java
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/** | ||
* FEATURE: Make Furnace Minecart speeds customizable. | ||
* @author RandomVideos | ||
*/ | ||
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package dev.symphony.harmony.mixin.transportation.minecart.customizable_furnace_minecart_speed; |
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