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.git | ||
.gitignore | ||
README.md | ||
minecraft/.fabric | ||
minecraft/.mixin.out | ||
minecraft/chooser_0.png | ||
minecraft/coremods | ||
minecraft/craftpresence | ||
minecraft/crash-reports | ||
minecraft/data | ||
minecraft/hs_err_pid19388.log | ||
minecraft/hs_err_pid21588.log | ||
minecraft/logs | ||
minecraft/mobs_0.png | ||
minecraft/mods/mamiyaotaru | ||
minecraft/mods.backup | ||
minecraft/options.txt | ||
minecraft/pings_0.png | ||
minecraft/resourcepacks | ||
minecraft/resources | ||
minecraft/saves | ||
minecraft/screenshots | ||
minecraft/server-resource-packs | ||
minecraft/servers.dat | ||
minecraft/skins | ||
minecraft/testing | ||
minecraft/texturepacks | ||
minecraft/usercache.json | ||
minecraft/waypoints_0.png |
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{ | ||
// If true, you can sit on tables. | ||
"sittingOnTables": false, | ||
// If true, sleeping on sofas can skip the night. | ||
"skipNightOnSofas": true, | ||
// Protects trading stations from other players. | ||
"protectTradingStations": true, | ||
// If true, enables debug features (currently: /adorn resource). | ||
"debug": false, | ||
// Configuration for Adorn's Extra Pieces support. | ||
"extraPieces": { | ||
// If true, Adorn's EP support is enabled. You can disable it by setting this property to false. | ||
"enabled": true, | ||
// If true, enables carpeting for all Adorn chair and table piece blocks (warning: resource heavy). | ||
"carpetedEverything": false, | ||
// A list of piece sets that will have carpeting support. | ||
"carpetedPieceSets": [] | ||
} | ||
} |
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# Configuration file | ||
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general { | ||
# If set to true beacon bounding boxes will be drawn. (default: true) | ||
B:drawBeacons=true | ||
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# If set to true boxes will be visible even through other blocks. (default: false) | ||
B:alwaysVisible=false | ||
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# If set to true only the outer bounding boxes are rendered. (default: false) | ||
B:outerBoxesOnly=false | ||
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# If set to true custom bounding boxes will be drawn. (default: true) | ||
B:drawCustomBoxes=true | ||
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# If set to true the bounding boxes are filled. (default: true) | ||
B:fill=true | ||
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# If set to true bounding box caches will be kept between sessions. (default: false) | ||
B:keepCacheBetweenSessions=false | ||
} | ||
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mobSpawners { | ||
# If set to true a box to show the maximum possible spawn area (10x10x4) for a spawner will be drawn (default: true) | ||
B:renderMobSpawnerSpawnArea=true | ||
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# If set to true a red/orange/green line will be drawn to show if the spawner is active (default: true) | ||
B:renderMobSpawnerActivationLines=true | ||
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# If set to true mob spawners will be drawn. (default: true) | ||
B:drawMobSpawners=true | ||
} | ||
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structures { | ||
# If set to true stronghold bounding boxes are drawn. (default: false) | ||
B:drawStrongholds=false | ||
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# If set to true end city bounding boxes will be drawn. (default: true) | ||
B:drawEndCities=true | ||
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# If set to true ocean ruins will be drawn. (default: true) | ||
B:drawOceanRuins=true | ||
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# If set to true desert temple bounding boxes are drawn. (default: true) | ||
B:drawDesertTemples=true | ||
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# If set to true nether fortress bounding boxes are drawn. (default: true) | ||
B:drawNetherFortresses=true | ||
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# If set to true shipwrecks will be drawn. (default: true) | ||
B:drawShipwrecks=true | ||
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# If set to true mineshaft bounding boxes are drawn. (default: false) | ||
B:drawMineShafts=false | ||
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# If set to true village bounding boxes will be drawn. (default: false) | ||
B:drawVillages=false | ||
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# If set to true buried treasure will be drawn. (default: true) | ||
B:drawBuriedTreasures=true | ||
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# If set to true igloos will be drawn. (default: true) | ||
B:drawIgloos=true | ||
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# If set to true pillager outposts will be drawn. (default: true) | ||
B:drawPillagerOutposts=true | ||
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# If set to true jungle temple bounding boxes are drawn. (default: true) | ||
B:drawJungleTemples=true | ||
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# If set to true woodland mansions will be drawn. (default: true) | ||
B:drawMansions=true | ||
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# If set to true ocean monument bounding boxes are drawn. (default: true) | ||
B:drawOceanMonuments=true | ||
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# If set to true witch hut bounding boxes are drawn. (default: true) | ||
B:drawWitchHuts=true | ||
} | ||
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worldSpawn { | ||
# If set to true world spawn and spawn chunks bounding boxes are drawn. (default: true) | ||
B:drawWorldSpawn=true | ||
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# If set to true the lazy spawn chunks bounding boxes will be drawn. (default: false) | ||
B:drawLazySpawnChunks=false | ||
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# The maximum top of the world spawn bounding boxes. If set to -1 it will use the value when activated, if set to 0 it will always track the players feet. (default: -1) | ||
I:worldSpawnMaxY=-1 | ||
} | ||
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slimeChunks { | ||
# The maximum top of the slime chunk bounding box. If set to -1 it will use the value when activated, if set to 0 it will always track the player's feet. (default: -1) | ||
I:slimeChunkMaxY=-1 | ||
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# If set to true slime chunks bounding boxes are drawn. (default: true) | ||
B:drawSlimeChunks=true | ||
} | ||
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biomeBorders { | ||
# If set to true biome borders will be drawn. (default: true) | ||
B:drawBiomeBorders=true | ||
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# The distance from the player where biome borders will be drawn. (default: 3) | ||
I:biomeBordersRenderDistance=3 | ||
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# If set to true only the biome border for the current biome will be drawn. (default: true) | ||
B:renderOnlyCurrentBiome=true | ||
} | ||
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afkSpot { | ||
# If set to true boxes to show spawnable blocks within the AFK sphere will be drawn. (default: true) | ||
B:renderAFKSpawnableBlocks=true | ||
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# The distance from the player where spawnable blocks within the AFK sphere will be drawn. (default: 3) | ||
I:afkSpawnableBlocksRenderDistance=3 | ||
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# If set to true afk spot spheres will be drawn. (default: true) | ||
B:drawAFKSpheres=true | ||
} |
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{ | ||
"gameRuleDefaults": { | ||
"beesSeekRainShelter": true, | ||
"saveScoopedBeeNbt": true, | ||
"alwaysDropScoopedBees": true, | ||
"beesExplode": true | ||
} | ||
} |
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{ | ||
/* Fill common tags automatically with modded items. This may add unintended items. | ||
Intended for pack devs dealing with mods not using common tags. | ||
*/ | ||
"fillCommonTags": false | ||
} |
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{ | ||
// Specifies specific recipes to remove from the game. | ||
"removeRecipesByIdentifier": [], | ||
// Item identifiers specified here will prevent any recipe for one of that item. | ||
"removeRecipesByItem": [] | ||
} |
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{ | ||
// Allow hoppers to automatically harvest crops above them. | ||
"hopperHarvest": true, | ||
// Make iron and gold nuggets edible. | ||
"edibleNuggets": false, | ||
/* Allow eating of (nearly) any item in the game. | ||
Whether this works on a given item will depend on how it's coded. | ||
*/ | ||
"omnivoreEnabled": false, | ||
/* How much hunger an omnivore food item should restore. | ||
Should be an integer value from 0 to 20. | ||
*/ | ||
"omnivoreFoodRestore": 2, | ||
/* How much saturation an omnivore food item should restore. | ||
Should be a percentage formatted as a decimal. | ||
Vanilla will not let you overfill a player's saturation. | ||
*/ | ||
"omnivoreSaturationRestore": 0.25, | ||
/* How much damage an item with durability should take when you eat it. | ||
Should be an integer value above 0, or a decimal value from 0 to 1. | ||
A decimal value will be used to calculate what percentage of an item's damage to consume. | ||
Set to 0 to disable. | ||
*/ | ||
"omnivoreItemDamage": 30.0, | ||
/* Activating this will remove any hunger-related features. | ||
Starvation and other negative hunger-based effects will no longer occur, | ||
but saturation will still be used to restore health. | ||
When active, the hunger meter will show saturation instead. | ||
*/ | ||
"useSaturationOnly": false, | ||
/* How many ticks it will take before a player regens half a heart. | ||
Vanilla value is 10. | ||
*/ | ||
"naturalRegenSpeed": 15, | ||
/* How much bonus hunger and saturation you get from meal seasonings. | ||
Should be a percentage formatted as a decimal. | ||
*/ | ||
"seasoningEfficiency": 0.30000001192092896, | ||
// Whether adding salt to meals should use the `c:salt` tag or only support Epicurean's salt item. | ||
"useSaltTag": false | ||
} |
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{ | ||
/* | ||
The max range of the magnet. | ||
*/ | ||
"magnet_range": 6, | ||
/* | ||
What fraction of the distance between the item and player the item moves per tick. | ||
*/ | ||
"magnet_speed": 0.1, | ||
/* | ||
The chance a projectile is reflected by polarized iron armor. (set bonus) | ||
*/ | ||
"polarized_iron_armor_reflection_chance": 0.15, | ||
/* | ||
Enabled features. | ||
*/ | ||
"enabled_features": { | ||
"creepers_break_blocks": true, | ||
"enchantable_shears": true, | ||
"polarized_iron_armor_reflects_projectiles": true, | ||
"farming_hoes": true, | ||
"polarized_iron_armor": true, | ||
"magnet": true, | ||
"peaceful_only_recipes": true | ||
}, | ||
/* | ||
Max magnet range increases for each polarized iron armor piece. | ||
*/ | ||
"polarized_iron_armor_additional_magnet_range": { | ||
"CHEST": 4, | ||
"HEAD": 2, | ||
"LEGS": 3, | ||
"FEET": 1 | ||
} | ||
} |
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#AutoSwitch Configuration File | ||
#See https://github.com/dexman545/Fabric-Autoswitch/wiki/Configuration for more details | ||
#Sun Feb 09 23:36:08 CET 2020 | ||
toolPriorityOrder=shears > silkPicks > fortPicks > picks > silkAxes > fortAxes > axes > swords > silkShovels > shovels > banes > smites > sharps > tridents > impalingTridents | ||
displayToggleMsg=true | ||
switchForBlocks=true | ||
toggleMsgOverHotbar=true | ||
disableHandSwingWhenMowing=true | ||
switchbackBlocks=true | ||
switchForMobs=true | ||
switchInMP=true | ||
tryPreserveDamagedTools=true | ||
switchbackWaitsForCooldownWhenAttackingMobs=true | ||
switchbackMobs=true | ||
switchInCreative=false | ||
controlMowingWhenFighting=true |
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#AutoSwitch Material Configuration File | ||
#Controls which block material the tool will target | ||
#See https://github.com/dexman545/Fabric-Autoswitch/wiki/Materials-Configuration for details | ||
#Sun Feb 09 23:36:08 CET 2020 | ||
shearTargetMaterials=plant, unused_plant, underwater_plant, replaceable_plant, leaves, cobweb, wool | ||
pickTargetMaterials=ice, packed_ice, metal, anvil, shulker_box, stone, redstone_lamp | ||
shovelTargetMaterials=earth, organic, snow, snow_block, clay, sand | ||
axeFortuneTargetMaterials=wood, plant, replaceable_plant, pumpkin | ||
pickFortuneTargetMaterials=stone, glass, metal | ||
shovelSilkTargetMaterials=egg, glass, ice, packed_ice, earth,organic, sand, snow, snow_block | ||
axeSilkTargetMaterials=egg, glass, ice, packed_ice, wood, pumpkin | ||
swordTargetMaterials=bamboo, bamboo_sapling, pumpkin, cobweb, leaves | ||
pickSilkTargetMaterials=egg, glass, ice, packed_ice, stone | ||
axeTargetMaterials=wood, plant, replaceable_plant, pumpkin |
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