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// Tencent is pleased to support the open source community by making UnLua available. | ||
// | ||
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. | ||
// | ||
// Licensed under the MIT License (the "License"); | ||
// you may not use this file except in compliance with the License. You may obtain a copy of the License at | ||
// | ||
// http://opensource.org/licenses/MIT | ||
// | ||
// Unless required by applicable law or agreed to in writing, | ||
// software distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and limitations under the License. | ||
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#include "LuaFunction.h" | ||
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#include "LuaCore.h" | ||
#include "LuaFunctionInjection.h" | ||
#include "ReflectionUtils/PropertyDesc.h" | ||
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bool ULuaFunction::Override(UFunction* Function, UClass* Outer, UnLua::FLuaEnv* LuaEnv, FName NewName) | ||
{ | ||
ULuaFunction* LuaFunction; | ||
const auto bReplace = Function->GetOuter() == Outer; | ||
if (bReplace) | ||
{ | ||
// ReplaceFunction | ||
LuaFunction = Cast<ULuaFunction>(Function); | ||
if (LuaFunction) | ||
{ | ||
LuaFunction->Env = LuaEnv; | ||
LuaFunction->LuaRef = 0; | ||
LuaFunction->Overridden = Function; | ||
LuaFunction->Initialize(); | ||
return true; | ||
} | ||
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const auto OverriddenName = FString::Printf(TEXT("%s%s"), *Function->GetName(), TEXT("__Overridden")); | ||
constexpr auto RenameFlags = REN_DontCreateRedirectors | REN_DoNotDirty | REN_ForceNoResetLoaders | REN_NonTransactional; | ||
Function->Rename(*OverriddenName, Function->GetOuter(), RenameFlags); | ||
} | ||
else | ||
{ | ||
// AddFunction | ||
if (Outer->FindFunctionByName(NewName, EIncludeSuperFlag::ExcludeSuper)) | ||
return false; | ||
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if (Function->HasAnyFunctionFlags(FUNC_Native)) | ||
{ | ||
// Need to do this before the call to DuplicateObject in the case that the super-function already has FUNC_Native | ||
Outer->AddNativeFunction(*NewName.ToString(), &FLuaInvoker::execCallLua); | ||
} | ||
} | ||
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FObjectDuplicationParameters DuplicationParams(Function, Outer); | ||
DuplicationParams.InternalFlagMask &= ~EInternalObjectFlags::Native; | ||
DuplicationParams.DestName = NewName; | ||
DuplicationParams.DestClass = StaticClass(); | ||
LuaFunction = Cast<ULuaFunction>(StaticDuplicateObjectEx(DuplicationParams)); | ||
LuaFunction->FunctionFlags |= FUNC_Native; | ||
LuaFunction->Env = LuaEnv; | ||
LuaFunction->LuaRef = 0; | ||
LuaFunction->Overridden = Function; | ||
LuaFunction->ClearInternalFlags(EInternalObjectFlags::Native); | ||
LuaFunction->SetNativeFunc(FLuaInvoker::execCallLua); | ||
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if (bReplace) | ||
LuaFunction->SetSuperStruct(Function->GetSuperStruct()); | ||
else | ||
LuaFunction->SetSuperStruct(Function); | ||
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if (!FPlatformProperties::RequiresCookedData()) | ||
UMetaData::CopyMetadata(Function, LuaFunction); | ||
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LuaFunction->StaticLink(true); | ||
LuaFunction->Initialize(); | ||
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Outer->AddFunctionToFunctionMap(LuaFunction, NewName); | ||
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if (Outer->IsRooted() || GUObjectArray.IsDisregardForGC(Outer)) | ||
{ | ||
LuaFunction->AddToRoot(); | ||
} | ||
else | ||
{ | ||
LuaFunction->Next = Outer->Children; | ||
Outer->Children = LuaFunction; | ||
LuaFunction->AddToCluster(Outer); | ||
} | ||
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return true; | ||
} | ||
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void ULuaFunction::Initialize() | ||
{ | ||
ReturnPropertyIndex = INDEX_NONE; | ||
LatentPropertyIndex = INDEX_NONE; | ||
NumRefProperties = 0; | ||
NumCalls = 0; | ||
bInterfaceFunc = false; | ||
Properties.Reset(); | ||
OutPropertyIndices.Reset(); | ||
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bStaticFunc = this->HasAnyFunctionFlags(FUNC_Static); // a static function? | ||
UClass* OuterClass = this->GetOuterUClass(); | ||
if (OuterClass->HasAnyClassFlags(CLASS_Interface) && OuterClass != UInterface::StaticClass()) | ||
bInterfaceFunc = true; // a function in interface? | ||
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bHasDelegateParams = false; | ||
// create persistent parameter buffer. memory for speed | ||
#if ENABLE_PERSISTENT_PARAM_BUFFER | ||
Buffer = nullptr; | ||
if (this->ParmsSize > 0) | ||
{ | ||
Buffer = FMemory::Malloc(InFunction->ParmsSize, 16); | ||
#if STATS | ||
const uint32 Size = FMemory::GetAllocSize(Buffer); | ||
INC_MEMORY_STAT_BY(STAT_UnLua_PersistentParamBuffer_Memory, Size); | ||
#endif | ||
} | ||
#endif | ||
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// pre-create OutParmRec. memory for speed | ||
#if !SUPPORTS_RPC_CALL | ||
OutParmRec = nullptr; | ||
FOutParmRec *CurrentOutParmRec = nullptr; | ||
#endif | ||
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static const FName NAME_LatentInfo = TEXT("LatentInfo"); | ||
Properties.Reserve(this->NumParms); | ||
for (TFieldIterator<FProperty> It(this); It && (It->PropertyFlags & CPF_Parm); ++It) | ||
{ | ||
FProperty* Property = *It; | ||
FPropertyDesc* PropertyDesc = FPropertyDesc::Create(Property); | ||
int32 Index = Properties.Add(PropertyDesc); | ||
if (PropertyDesc->IsReturnParameter()) | ||
{ | ||
ReturnPropertyIndex = Index; // return property | ||
} | ||
else if (LatentPropertyIndex == INDEX_NONE && Property->GetFName() == NAME_LatentInfo) | ||
{ | ||
LatentPropertyIndex = Index; // 'LatentInfo' property for latent function | ||
} | ||
else if (Property->HasAnyPropertyFlags(CPF_OutParm | CPF_ReferenceParm)) | ||
{ | ||
++NumRefProperties; | ||
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// pre-create OutParmRec for 'out' property | ||
#if !SUPPORTS_RPC_CALL | ||
FOutParmRec *Out = (FOutParmRec*)FMemory::Malloc(sizeof(FOutParmRec), alignof(FOutParmRec)); | ||
#if STATS | ||
const uint32 Size = FMemory::GetAllocSize(Out); | ||
INC_MEMORY_STAT_BY(STAT_UnLua_OutParmRec_Memory, Size); | ||
#endif | ||
Out->PropAddr = Property->ContainerPtrToValuePtr<uint8>(Buffer); | ||
Out->Property = Property; | ||
if (CurrentOutParmRec) | ||
{ | ||
CurrentOutParmRec->NextOutParm = Out; | ||
CurrentOutParmRec = Out; | ||
} | ||
else | ||
{ | ||
OutParmRec = Out; | ||
CurrentOutParmRec = Out; | ||
} | ||
#endif | ||
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if (!Property->HasAnyPropertyFlags(CPF_ConstParm)) | ||
{ | ||
OutPropertyIndices.Add(Index); // non-const reference property | ||
} | ||
} | ||
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if (!bHasDelegateParams && !PropertyDesc->IsReturnParameter()) | ||
{ | ||
int8 PropertyType = PropertyDesc->GetPropertyType(); | ||
if (PropertyType == CPT_Delegate | ||
|| PropertyType == CPT_MulticastDelegate | ||
|| PropertyType == CPT_MulticastSparseDelegate) | ||
{ | ||
bHasDelegateParams = true; | ||
} | ||
} | ||
} | ||
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#if !SUPPORTS_RPC_CALL | ||
if (CurrentOutParmRec) | ||
CurrentOutParmRec->NextOutParm = nullptr; | ||
#endif | ||
} | ||
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void ULuaFunction::Call(UObject* Context, FFrame& Stack, void* const RetValueAddress) | ||
{ | ||
// push Lua function to the stack | ||
bool bSuccess; | ||
const auto L = Env->GetMainState(); | ||
if (LuaRef) | ||
{ | ||
bSuccess = PushFunction(L, Context, LuaRef); | ||
} | ||
else | ||
{ | ||
// support rpc in standalone mode | ||
bool bRpcCall = HasAnyFunctionFlags(FUNC_Net); | ||
LuaRef = PushFunction(L, Context, bRpcCall ? TCHAR_TO_UTF8(*FString::Printf(TEXT("%s_RPC"), *GetName())) : TCHAR_TO_UTF8(*GetName())); | ||
if (LuaRef == INDEX_NONE) | ||
{ | ||
LuaRef = 0; | ||
bSuccess = false; | ||
} | ||
else | ||
{ | ||
bSuccess = true; | ||
} | ||
} | ||
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if (!bSuccess) | ||
return; | ||
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const bool bUnpackParams = Stack.CurrentNativeFunction && Stack.Node != Stack.CurrentNativeFunction; | ||
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if (bUnpackParams) | ||
{ | ||
void* Params = nullptr; | ||
#if ENABLE_PERSISTENT_PARAM_BUFFER | ||
if (!bHasDelegateParams) | ||
{ | ||
Params = Buffer; | ||
} | ||
#endif | ||
if (!Params) | ||
{ | ||
Params = ParmsSize > 0 ? FMemory::Malloc(ParmsSize, 16) : nullptr; | ||
} | ||
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SkipCodes(Stack, Params); | ||
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bSuccess = CallLuaInternal(L, Params, Stack.OutParms, RetValueAddress); // call Lua function... | ||
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if (Params) | ||
{ | ||
#if ENABLE_PERSISTENT_PARAM_BUFFER | ||
if (bHasDelegateParams) | ||
#endif | ||
FMemory::Free(Params); | ||
} | ||
} | ||
else | ||
{ | ||
bSuccess = CallLuaInternal(L, Stack.Locals, Stack.OutParms, RetValueAddress); // call Lua function... | ||
} | ||
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if (!bSuccess && bUnpackParams) | ||
{ | ||
FMemMark Mark(FMemStack::Get()); | ||
void* Params = New<uint8>(FMemStack::Get(), ParmsSize, 16); | ||
SkipCodes(Stack, Params); | ||
} | ||
} | ||
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bool ULuaFunction::CallLuaInternal(lua_State* L, void* InParams, FOutParmRec* OutParams, void* RetValueAddress) const | ||
{ | ||
// prepare parameters for Lua function | ||
FOutParmRec* OutParam = OutParams; | ||
for (const FPropertyDesc* Property : Properties) | ||
{ | ||
if (Property->IsReturnParameter()) | ||
continue; | ||
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if (Property->IsConstOutParameter()) | ||
{ | ||
OutParam = FindOutParamRec(OutParam, Property->GetProperty()); | ||
if (OutParam) | ||
{ | ||
Property->GetValueInternal(L, OutParam->PropAddr, false); | ||
OutParam = OutParam->NextOutParm; | ||
continue; | ||
} | ||
} | ||
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Property->GetValue(L, InParams, !(Property->GetProperty()->PropertyFlags & CPF_OutParm)); | ||
} | ||
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// object is also pushed, return is push when return | ||
int32 NumParams = Properties.Num(); | ||
int32 NumResult = OutPropertyIndices.Num(); | ||
if (ReturnPropertyIndex == INDEX_NONE) | ||
NumParams++; | ||
else | ||
NumResult++; | ||
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const bool bSuccess = ::CallFunction(L, NumParams, NumResult); // pcall | ||
if (!bSuccess) | ||
return false; | ||
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// out value | ||
// suppose out param is also pushed on stack? this is assumed done by user... so we can not trust it | ||
int32 NumResultOnStack = lua_gettop(L); | ||
if (NumResult <= NumResultOnStack) | ||
{ | ||
int32 OutPropertyIndex = -NumResult; | ||
OutParam = OutParams; | ||
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for (int32 i = 0; i < OutPropertyIndices.Num(); ++i) | ||
{ | ||
FPropertyDesc* OutProperty = Properties[OutPropertyIndices[i]]; | ||
if (OutProperty->IsReferenceParameter()) | ||
{ | ||
continue; | ||
} | ||
OutParam = FindOutParamRec(OutParam, OutProperty->GetProperty()); | ||
if (!OutParam) | ||
{ | ||
OutProperty->SetValue(L, InParams, OutPropertyIndex, true); | ||
} | ||
else | ||
{ | ||
// user do push it on stack? | ||
int32 Type = lua_type(L, OutPropertyIndex); | ||
if (Type == LUA_TNIL) | ||
{ | ||
// so we need copy it back from input parameter | ||
OutProperty->CopyBack(OutParam->PropAddr, OutProperty->GetProperty()->ContainerPtrToValuePtr<void>(InParams)); // copy back value to out property | ||
} | ||
else | ||
{ | ||
// copy it from stack | ||
OutProperty->SetValueInternal(L, OutParam->PropAddr, OutPropertyIndex, true); // set value for out property | ||
} | ||
OutParam = OutParam->NextOutParm; | ||
} | ||
++OutPropertyIndex; | ||
} | ||
} | ||
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// return value | ||
if (ReturnPropertyIndex > INDEX_NONE) | ||
{ | ||
if (NumResultOnStack < 1) | ||
{ | ||
UNLUA_LOGERROR(L, LogUnLua, Error, TEXT("%s has return value, but no value found on stack!"), *GetName()); | ||
} | ||
else | ||
{ | ||
const FPropertyDesc* ReturnProperty = Properties[ReturnPropertyIndex]; | ||
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// set value for blueprint side return property | ||
const FOutParmRec* RetParam = OutParam ? FindOutParamRec(OutParam, ReturnProperty->GetProperty()) : nullptr; | ||
if (RetParam) | ||
ReturnProperty->SetValueInternal(L, RetParam->PropAddr, -1, true); | ||
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// set value for return property | ||
check(RetValueAddress); | ||
ReturnProperty->SetValueInternal(L, RetValueAddress, -1, true); | ||
} | ||
} | ||
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lua_pop(L, NumResult); | ||
return true; | ||
} | ||
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void ULuaFunction::SkipCodes(FFrame& Stack, void* Params) const | ||
{ | ||
for (TFieldIterator<FProperty> It(this); It && (It->PropertyFlags & CPF_Parm) == CPF_Parm; ++It) | ||
Stack.Step(Stack.Object, It->ContainerPtrToValuePtr<uint8>(Params)); | ||
check(Stack.PeekCode() == EX_EndFunctionParms); | ||
Stack.SkipCode(1); // skip EX_EndFunctionParms | ||
} |
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