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sp door close pointer fix + more consistent paths + readme fixes (#61)
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Tenebrosful authored Feb 13, 2024
2 parents ee68205 + 9083715 commit 4ab35b4
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48 changes: 24 additions & 24 deletions Deltarune.asl
Original file line number Diff line number Diff line change
Expand Up @@ -6,12 +6,12 @@ state("DELTARUNE", "SURVEY_PROGRAM")
double plot : 0x48E5DC, 0x27C, 0x488, 0x500; // global.plot
double choicer : 0x48E5DC, 0x27C, 0x28, 0x40; // global.choice

double lancerCon : 0x48BDEC, 0x10, 0x60, 0x10, 0x10, 0x0; // obj_darkcastle_event.con
double doorCloseCon : 0x48BDEC, 0x4, 0x178, 0x178, 0x60, 0x10, 0x10, 0x0; // obj_darkdoorevent.con
double jevilDance : 0x48BDEC, 0x78, 0x60, 0x10, 0x10, 0x0; // obj_joker_body.dancelv
double jevilDance2 : 0x48BDEC, 0x7C, 0x60, 0x10, 0x10, 0x0;
double finalTextboxHalt : 0x48BDEC, 0x98, 0x60, 0x10, 0x274, 0x0; // obj_writer.halt
double finalTextboxHalt2 : 0x48BDEC, 0x9C, 0x60, 0x10, 0x274, 0x0;
double lancerCon : 0x48BDEC, 0x10, 0x60, 0x10, 0x10, 0x0; // obj_darkcastle_event.con
double doorCloseCon : 0x48BDEC, 0xC, 0x60, 0x10, 0x10, 0x0; // obj_darkdoorevent.con
double jevilDance : 0x48BDEC, 0x78, 0x60, 0x10, 0x10, 0x0; // obj_joker_body.dancelv
double jevilDance2 : 0x48BDEC, 0x7C, 0x60, 0x10, 0x10, 0x0;
double finalTextboxHalt : 0x48BDEC, 0x98, 0x60, 0x10, 0x274, 0x0; // obj_writer.halt
double finalTextboxHalt2 : 0x48BDEC, 0x9C, 0x60, 0x10, 0x274, 0x0;

float kingPos : 0x6AEB80, 0x4, 0x178, 0x80, 0xC8, 0x8, 0xB4;
}
Expand All @@ -22,12 +22,12 @@ state("DELTARUNE", "Demo v1.08 / v1.09")
double fight : 0x6FCF38, 0x30, 0x4F8, 0x0; // global.fighting
double chapter : 0x6FCF38, 0x30, 0x24D8, 0x0; // global.chapter

double lancerCon : 0x6EF220, 0x128, 0x510, 0x20, 0x24, 0x10, 0xD8, 0x0;
double doorCloseCon : 0x43DE48, 0x7C8, 0xC, 0x24, 0x10, 0x18, 0x0;
double namerEvent : 0x6EF220, 0xD4, 0x5C, 0x20, 0x24, 0x10, 0x9C, 0x0; // DEVICE_NAMER.EVENT
double freezeRingTimer : 0x43DE48, 0xC1C, 0xC, 0x24, 0x10, 0xC0, 0x0; // obj_weirdEvent_addison_city_big_2.timer
double snowgrave : 0x6F1394, 0x4, 0x144, 0x144, 0x24, 0x10, 0xC0, 0x0; // obj_spell_snowgrave.timer
double loadedDiskGreyBG : 0x43DE48, 0xA60, 0xC, 0x24, 0x10, 0x3D8, 0x0; // obj_shop_ch2_spamton.greybgtimer
double lancerCon : 0x6EF220, 0x128, 0x510, 0x20, 0x24, 0x10, 0xD8, 0x0;
double doorCloseCon : 0x6EF220, 0x84, 0x24, 0x10, 0x18, 0x0;
double namerEvent : 0x6EF220, 0xD4, 0x5C, 0x20, 0x24, 0x10, 0x9C, 0x0; // DEVICE_NAMER.EVENT
double loadedDiskGreyBG : 0x6EF220, 0x84, 0x24, 0x10, 0x3D8, 0x0; // obj_shop_ch2_spamton.greybgtimer
double freezeRingTimer : 0x6EF220, 0x128, 0xF0, 0x20, 0x24, 0x10, 0xC0, 0x0; // obj_weirdEvent_addison_city_big_2.timer
double snowgrave : 0x6EF220, 0xF4, 0x27C, 0x6C, 0x5C, 0x20, 0x144, 0x24, 0x10, 0xC0, 0x0; // obj_spell_snowgrave.timer

float kingPos : 0x6F1394, 0x4, 0x140, 0x68, 0x3C, 0x8, 0xB0;

Expand All @@ -42,12 +42,12 @@ state("DELTARUNE", "Demo v1.10")
double fight : 0x6FCF38, 0x30, 0x4F8, 0x0;
double chapter : 0x6FCF38, 0x30, 0x24D8, 0x0;

double lancerCon : 0x6EF220, 0x128, 0x510, 0x20, 0x24, 0x10, 0xD8, 0x0;
double doorCloseCon : 0x43DE48, 0x7C8, 0xC, 0x24, 0x10, 0x18, 0x0;
double namerEvent : 0x6EF220, 0xD4, 0x5C, 0x20, 0x24, 0x10, 0x2F4, 0x0;
double freezeRingTimer : 0x43DE48, 0xC1C, 0xC, 0x24, 0x10, 0xC0, 0x0;
double snowgrave : 0x6F1394, 0x4, 0x144, 0x144, 0x24, 0x10, 0xC0, 0x0;
double loadedDiskGreyBG : 0x6EF220, 0x84, 0x24, 0x10, 0x87C, 0x0;
double lancerCon : 0x6EF220, 0x128, 0x510, 0x20, 0x24, 0x10, 0xD8, 0x0;
double doorCloseCon : 0x6EF220, 0x84, 0x24, 0x10, 0x18, 0x0;
double namerEvent : 0x6EF220, 0xD4, 0x5C, 0x20, 0x24, 0x10, 0x2F4, 0x0;
double loadedDiskGreyBG : 0x6EF220, 0x84, 0x24, 0x10, 0x87C, 0x0;
double freezeRingTimer : 0x6EF220, 0x128, 0xF0, 0x20, 0x24, 0x10, 0xC0, 0x0;
double snowgrave : 0x6EF220, 0xF4, 0x27C, 0x6C, 0x5C, 0x20, 0x144, 0x24, 0x10, 0xC0, 0x0;

float kingPos : 0x6F1394, 0x4, 0x140, 0x68, 0x3C, 0x8, 0xB0;

Expand All @@ -63,12 +63,12 @@ state("DELTARUNE", "Demo Steam Beta")
double fight : 0x6FE860, 0x30, 0xA758, 0x0;
double chapter : 0x6FE860, 0x30, 0x2F34, 0x80;

double lancerCon : 0x6F0B48, 0x128, 0x510, 0x20, 0x24, 0x10, 0x138, 0x0;
double doorCloseCon : 0x6F0BD0, 0x524, 0x84, 0x24, 0x10, 0x18, 0x0;
double namerEvent : 0x43FE48, 0x630, 0xC, 0x140, 0x24, 0x10, 0xFC, 0x0;
double freezeRingTimer : 0x43FE48, 0xC20, 0xC, 0x144, 0x24, 0x10, 0x120, 0x0;
double snowgrave : 0x4DE60C, 0x0, 0xC10, 0xC, 0x44, 0x8, 0x24, 0x10, 0x120, 0x0;
double loadedDiskGreyBG : 0x6F0B48, 0x10C, 0x504, 0x20, 0x24, 0x10, 0x0, 0x0;
double lancerCon : 0x6F0B48, 0x128, 0x510, 0x20, 0x24, 0x10, 0x138, 0x0;
double doorCloseCon : 0x6F0B48, 0x84, 0x24, 0x10, 0x18, 0x0;
double namerEvent : 0x6F0B48, 0xD4, 0x5C, 0x20, 0x24, 0x10, 0xFC, 0x0;
double loadedDiskGreyBG : 0x6F0B48, 0x84, 0x24, 0x10, 0x0, 0x0;
double freezeRingTimer : 0x6F0B48, 0x128, 0xF0, 0x20, 0x24, 0x10, 0x120, 0x0;
double snowgrave : 0x6F0B48, 0xF4, 0x27C, 0x6C, 0x5C, 0x20, 0x144, 0x24, 0x10, 0x120, 0x0;

float kingPos : 0x6F2CBC, 0x4, 0x140, 0x68, 0x3C, 0x8, 0xB0;

Expand Down
10 changes: 5 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -34,18 +34,18 @@ or clone the repository

To use and configure the autosplitter, just click `Settings` and enable the location you want the autosplitter to split on.

![Settings options with Start, Split, Reset and individual split that can be enable or disable](/assets/options.png)
![Settings options with Start, Split, Reset and individual splits that can be enabled or disabled](/assets/options.png)

### All Chapters (Pause Timer)
### All Chapters

If you enable the All Chapters section, you will have to put your LiveSplit to In-Game Time (IGT) otherwise some functionalities
like the timer pause might not work.

## Want to help with / request something?

Want to get in touch with the developers?
In that case, we recommend you to join the Deltarune Speedrunning community Discord server ["Fast Little Boys"](https://discord.gg/W6uckvkuer)
(shorten FLB) with the link below and ping one of the developers in the channel #autosplitter-feedback.
In that case, we recommend you join the Deltarune Speedrunning community Discord server ["Fast Little Boys"](https://discord.gg/W6uckvkuer)
(FLB) and ping one of the developers in the channel #autosplitter-feedback.

You can also create an issue on this repository by clicking on the [Issues](https://github.com/Tenebrosful/DELTARUNE-Livesplit.Autosplitter/issues)
tab and then on `New Issue`.
Expand All @@ -59,4 +59,4 @@ that was based on **Glacia's** UNDERTALE Autosplitter
- [**NERS**](https://github.com/NERS1111) (Development, Memory pointers, In-Game Time, Testing)
- [**Vintagix**](https://github.com/VintagixDev) (Development, Testing)
- [**Jujstme**](https://github.com/jujstme) (Sigscanning for room names)
- [**Ero**](https://github.com/just-ero) (Sigscanning for room names)
- [**Ero**](https://github.com/just-ero) (Sigscanning for room names, Text component code)

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