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ners-xd authored Oct 7, 2023
1 parent e31f300 commit 5c97909
Showing 1 changed file with 23 additions and 23 deletions.
46 changes: 23 additions & 23 deletions Deltarune.asl
Original file line number Diff line number Diff line change
Expand Up @@ -140,28 +140,28 @@ startup
settings.Add("Ch2", false, "Chapter 2: A Cyber's World");
settings.CurrentDefaultParent = "Ch2";

settings.Add("Ch2_Library", true, "Enter Dark World (True Reset)");
settings.Add("Ch2_ArcadeGameText", false, "Arcade Game (textbox close)");
settings.Add("Ch2_ArcadeGameLeave", false, "Arcade Game (room change)");
settings.Add("Ch2_DJFight", true, "End DJ battle");
settings.Add("Ch2_DJShopRoom", false, "Enter DJ Shop room");
settings.Add("Ch2_CyberFields_Exit", true, "Exit Cyber Fields");
settings.Add("Ch2_TrashZoneWarp", true, "Trash Zone Warp");
settings.Add("Ch2_MansionWarp", true, "Mansion Warp");
settings.Add("Ch2_Mouse2Puzzle", false, "Exit Mouse 2 Puzzle room");
settings.Add("Ch2_Berdly_EndFight", true, "End Berdly 2 battle");
settings.Add("Ch2_Berdly_Leave", false, "Exit Berdly 2 room (Main Route)");
settings.Add("Ch2_SpamtonLeave", false, "Exit Spamton room");
settings.Add("Ch2_CyberCity_Exit", true, "Exit Cyber City (captured by Queen)");
settings.Add("Ch2_Mansion_Entrance", false, "Enter Mansion (entrance save point room)");
settings.Add("Ch2_AcidLake_Enter", true, "Enter Acid Lake");
settings.Add("Ch2_AcidLake_Exit", true, "Exit Acid Lake");
settings.Add("Ch2_Queen", true, "Exit Queen room");
settings.Add("Ch2_GigaQueen", true, "End Giga Queen battle");
settings.Add("Ch2_Fountain_Enter", false, "Enter Fountain");
settings.Add("Ch2_Fountain_Exit", false, "Exit Fountain");
settings.Add("Ch2_Ending", true, "Ending");
settings.Add("Ch2_EndingOST", false, "Ending (OST%)");
settings.Add("Ch2_Library", true, "Enter Dark World (True Reset)");
settings.Add("Ch2_ArcadeGameText", false, "Arcade Game (textbox close)");
settings.Add("Ch2_ArcadeGameLeave", false, "Arcade Game (room change)");
settings.Add("Ch2_DJFight", true, "End DJ battle");
settings.Add("Ch2_DJShopRoom", false, "Enter DJ Shop room");
settings.Add("Ch2_CyberFields_Exit", true, "Exit Cyber Fields");
settings.Add("Ch2_TrashZoneWarp", true, "Trash Zone Warp");
settings.Add("Ch2_MansionWarp", true, "Mansion Warp");
settings.Add("Ch2_Mouse2Puzzle", false, "Exit Mouse 2 Puzzle room");
settings.Add("Ch2_Berdly_EndFight", true, "End Berdly 2 battle");
settings.Add("Ch2_Berdly_Leave", false, "Exit Berdly 2 room (Main Route)");
settings.Add("Ch2_SpamtonLeave", false, "Exit Spamton room");
settings.Add("Ch2_CyberCity_Exit", true, "Exit Cyber City (captured by Queen)");
settings.Add("Ch2_Mansion_Entrance", false, "Enter Mansion (entrance save point room)");
settings.Add("Ch2_AcidLake_Enter", true, "Enter Acid Lake");
settings.Add("Ch2_AcidLake_Exit", true, "Exit Acid Lake");
settings.Add("Ch2_Queen", true, "Exit Queen room");
settings.Add("Ch2_GigaQueen", true, "End Giga Queen battle");
settings.Add("Ch2_Fountain_Enter", false, "Enter Fountain");
settings.Add("Ch2_Fountain_Exit", false, "Exit Fountain");
settings.Add("Ch2_Ending", true, "Ending");
settings.Add("Ch2_EndingOST", false, "Ending (OST%)");

settings.Add("Ch2_AB", true, "All Bosses Splits");
settings.CurrentDefaultParent = "Ch2_AB";
Expand Down Expand Up @@ -297,7 +297,7 @@ init
{"Ch2_Mouse2Puzzle", new object[] {false, "room_dw_city_mice2_ch2", "room_dw_city_cheesemaze_ch2", -1, -1, 0}},
{"Ch2_SGBerdly", new object[] {false, null, "room_dw_city_berdly_ch2", -1, -1, 9}},
{"Ch2_SGBerdly_LeaveRoom", new object[] {false, "room_dw_city_berdly_ch2", "room_dw_city_poppup_ch2", -1, -1, 0}},
{"Ch2_Berdly_Leave", new object[] {false, "room_dw_city_berdly_ch2", "room_dw_city_traffic_4_ch2", -1, -1, 0}},
{"Ch2_Berdly_Leave", new object[] {false, "room_dw_city_berdly_ch2", "room_dw_city_traffic_4_ch2", -1, -1, 0}},
{"Ch2_Berdly_EndFight", new object[] {false, null, "room_dw_city_berdly_ch2", 1, 0, 0}},
{"Ch2_SpamtonLeave", new object[] {false, "room_dw_city_spamton_alley_ch2", "room_dw_city_traffic_4_ch2", -1, -1, 0}},
{"Ch2_CyberCity_Exit", new object[] {false, "room_dw_city_mansion_front_ch2", "room_dw_mansion_krisroom_ch2", -1, -1, 0}},
Expand Down

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