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ZZZBotris Connect To the Room #10

ZZZBotris Connect To the Room

ZZZBotris Connect To the Room #10

Manually triggered August 10, 2024 08:50
Status Failure
Total duration 25s
Artifacts

connect.yml

on: workflow_dispatch
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1 error and 10 warnings
connect
Process completed with exit code 1.
connect: ScixingTetrisCore/Rule/SpinB2BRule.cs#L80
Unreachable code detected
connect: ScixingTetrisCore/Rule/SpinB2BRule.cs#L85
Unreachable code detected
connect: ScixingTetrisCore/Rule/SpinB2BRule.cs#L100
Unreachable code detected
connect: ScixingTetrisCore/Rule/SpinB2BRule.cs#L103
Unreachable code detected
connect: ScixingTetrisCore/Tools/TetrisMinoGenerator.cs#L13
The field 'TetrisMinoGenerator<TTetrisMino>._seed' is never used
connect: ScixingTetrisCore/TetrisAI.cs#L16
Field 'TetrisAI.tetrisMinos' is never assigned to, and will always have its default value null
connect: ScixingTetrisCore/AI/TetrisTreeNode.cs#L13
The field 'TetrisTreeNode.TetrisNodeBoard' is never used
connect: BotrisBattle.NET/PayloadType.cs#L116
Non-nullable property 'RoomData' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
connect: BotrisBattle.NET/PayloadType.cs#L108
Non-nullable property 'WinnerId' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
connect: BotrisBattle.NET/PayloadType.cs#L109
Non-nullable property 'WinnerInfo' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.