This repository has been archived by the owner on Mar 31, 2021. It is now read-only.
Changelog
[this build may not be up-to-date with the latest commits; jus adding it for the history]
- Decreased retract timeout
- Old retract system, but sword clips through objects when flying back
- Checkpoints in story mode
- Score on death screen in arcade
- Player and mobs pause on dialog display
- Particles on mob death
- Screenshake on damage
- Mob knockback on hit
- Charge now affects how much player moves after knockback
- Blinking sword icon on retract timeout
- Reworked void death + Now player starts to fade when above the void and reverts back to normal when returns to the ground
- Minor story map changes (now it's possible to get to the end of it)
- Spell list (spells can be acquired through spellbooks)
- Fireball spell. Cost: 1 mana. Deals 2 pts damage.
- Possession spell. Cost: 5 mana, select a mob and press RMB.
- For now you can only possess a slime (while in its body you can move around and... die)
- Checkpoints save player state and dead mobs (they will remain dead on checkpoint load)
- Dialog skip