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added 10 second grace period when entering luskan before wardens dete…
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…ct the player, luskan wardens immediately start dialogue from a distance, added warning signs when entering high captain islands, removed guards at the gate in front of high captain islands

closes #814
#750
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b5635 committed Sep 9, 2023
1 parent c1cc545 commit 2e83f2a
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Showing 5 changed files with 12,257 additions and 18,260 deletions.
77 changes: 28 additions & 49 deletions src/gic/luskan_south.gic.json
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"value": "Easy Door 2\r\n\r\nHardness DC: 10"
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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