Just about every game beyond gameplay prototypes goes through distinct stages: Opening credits, main menu, main game loop, ingame credits, and so on. These can be arranged as a finite state machine, with data being passed between stages.
In addition, each stage, especially the main menu and main game loop, can have certain modes that modify their base functionality, mostly menus that pause the base game; These are called substages.
stageflow implements this basic framework, letting you...
- focus on each
StageandSubstageseparately, - re-use
Substagesover severalStages, - use premade typical
Stages/Substages.
For example: # FIXME: Abstract Panda3DSplash out of the example...
from direct.showbase.ShowBase import ShowBase
from stageflow import Flow
from stageflow.panda3d import Panda3DSplash
from stageflow.prefab import Quit
ShowBase()
base.flow = Flow(
stages=dict(
splash=Panda3DSplash(exit_stage='quit'),
quit=Quit(),
),
initial_stage='splash',
)
base.run()This example...
- creates a
Flowwith two stages (namedsplashesandquit), - immediately enters the
splashesstage, which creates aTask, - starts Panda3D's main loop,
- lets the
Taskplay the splash until it ends, orescapeis pressed, - transitions to
quit, which in turn ends the program.
Installation: pip install panda3d-stageflow
Documentation: readthedocs.io
Source and issue tracker: GitHub