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Merge remote-tracking branch 'upstream/master'
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TheGamerdk committed Feb 1, 2024
2 parents 785e317 + 49da0ff commit 029df84
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7 changes: 6 additions & 1 deletion .github/CODEOWNERS
Validating CODEOWNERS rules …
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Expand Up @@ -24,8 +24,13 @@
/tools/docker/ @Fira
/Dockerfile @Fira

# Nanu

/maps @Nanu308

# Zonespace

/code/modules/gear_presets/survivors.dm @zonespace27
/code/datums/tutorial/ @Zonespace27
/maps/tutorial/ @Zonespace27

# MULTIPLE OWNERS
3 changes: 3 additions & 0 deletions .github/PULL_REQUEST_TEMPLATE.md
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Expand Up @@ -16,6 +16,9 @@ Remember: something that is self-evident to you might not be to others. Explain

# Testing Photographs and Procedure
<!-- Include any screenshots/videos/debugging steps of the modified code functioning successfully, ideally including edge cases. -->

<!-- !! If you are modifying sprites, you **must** include one or more in-game screenshots or videos of the new sprites. !! -->

<details>
<summary>Screenshots & Videos</summary>

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2 changes: 1 addition & 1 deletion .vscode/settings.json
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Expand Up @@ -9,7 +9,7 @@
"**/.pnp.*": true
},
"editor.codeActionsOnSave": {
"source.fixAll.eslint": true
"source.fixAll.eslint": "explicit"
},
"files.eol": "\n",
"files.insertFinalNewline": true,
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3 changes: 3 additions & 0 deletions code/__DEFINES/__game.dm
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Expand Up @@ -124,6 +124,7 @@ block( \
#define CHAT_FFATTACKLOGS (1<<11)
#define CHAT_GHOSTHIVEMIND (1<<12)
#define CHAT_NICHELOGS (1<<13)
#define CHAT_LISTENINGBUG (1<<14)

//toggles_ghost
#define GHOST_HEALTH_SCAN (1<<0)
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//toggles_admin
/// Splits admin tabs in Statpanel
#define SPLIT_ADMIN_TABS (1<<0)
#define ADMIN_STEALTHMODE (1<<1)

//=================================================

Expand Down Expand Up @@ -391,6 +393,7 @@ block( \
#define FIRE_MISSION_WEAPON_REMOVED 8
#define FIRE_MISSION_WEAPON_UNUSABLE 16
#define FIRE_MISSION_WEAPON_OUT_OF_AMMO 32
#define FIRE_MISSION_BAD_DIRECTION 64
#define FIRE_MISSION_NOT_EXECUTABLE -1

//Defines for firemission state
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20 changes: 3 additions & 17 deletions code/__DEFINES/_math.dm
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Expand Up @@ -9,23 +9,6 @@
#define CARDINAL_DIRS list(1,2,4,8)
#define CARDINAL_ALL_DIRS list(1,2,4,5,6,8,9,10)

//some colors
#define COLOR_RED "#FF0000"
#define COLOR_GREEN "#00FF00"
#define COLOR_BLUE "#0000FF"
#define COLOR_CYAN "#00FFFF"
#define COLOR_PINK "#FF00FF"
#define COLOR_YELLOW "#FFFF00"
#define COLOR_ORANGE "#FF9900"
#define COLOR_WHITE "#FFFFFF"
#define COLOR_BLACK "#000000"
#define COLOR_OIL "#030303"

//Grass Colors
#define COLOR_G_ICE "#C7EDDE" //faded cyan
#define COLOR_G_DES "#FF7C1C" //bright orange
#define COLOR_G_JUNG "#64AA6E" //faded green

#define LEFT 1
#define RIGHT 2

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/// Gets the sign of x, returns -1 if negative, 0 if 0, 1 if positive
#define SIGN(x) ( ((x) > 0) - ((x) < 0) )

/// Performs a linear interpolation between a and b. Note that amount=0 returns a, amount=1 returns b, and amount=0.5 returns the mean of a and b.
#define LERP(a, b, amount) ( amount ? ((a) + ((b) - (a)) * (amount)) : a )
2 changes: 2 additions & 0 deletions code/__DEFINES/access.dm
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Expand Up @@ -152,6 +152,8 @@ most of them are tied into map-placed objects. This should be reworked in the fu
/// Ancients only
#define ACCESS_YAUTJA_ANCIENT 392

/// Anything in a tutorial sequence that shouldn't be accessed
#define ACCESS_TUTORIAL_LOCKED 998
///Temporary, just so I can flag places I need to change
#define ACCESS_COME_BACK_TO_ME 999

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7 changes: 7 additions & 0 deletions code/__DEFINES/alerts.dm
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@@ -0,0 +1,7 @@
#define ALERT_BUCKLED "buckled"
#define ALERT_HANDCUFFED "handcuffed"
#define ALERT_LEGCUFFED "legcuffed"
#define ALERT_FLOORED "floored"
#define ALERT_INCAPACITATED "incapacitated"
#define ALERT_KNOCKEDOUT "knockedout"
#define ALERT_IMMOBILIZED "immobilized"
1 change: 1 addition & 0 deletions code/__DEFINES/chat.dm
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Expand Up @@ -6,6 +6,7 @@
#define MESSAGE_TYPE_SYSTEM "system"
#define MESSAGE_TYPE_LOCALCHAT "localchat"
#define MESSAGE_TYPE_RADIO "radio"
#define MESSAGE_TYPE_HIVEMIND "hivemind"
#define MESSAGE_TYPE_INFO "info"
#define MESSAGE_TYPE_WARNING "warning"
#define MESSAGE_TYPE_DEADCHAT "deadchat"
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