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Revert "changed flyby tgui (cmss13-devs#4600)"
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This reverts commit 9b31e08.
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TheGamerdk committed Oct 15, 2023
1 parent dc49f4d commit d7e7202
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Showing 3 changed files with 19 additions and 23 deletions.
1 change: 0 additions & 1 deletion code/__DEFINES/shuttles.dm
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,6 @@
#define ALMAYER_DROPSHIP_LZ1 "almayer-hangar-lz1"
#define ALMAYER_DROPSHIP_LZ2 "almayer-hangar-lz2"

#define DROPSHIP_FLYBY_ID "special_flight"
#define DROPSHIP_LZ1 "dropship-lz1"
#define DROPSHIP_LZ2 "dropship-lz2"

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32 changes: 11 additions & 21 deletions code/modules/shuttle/computers/dropship_computer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -320,22 +320,13 @@
.["primary_lz"] = SSticker.mode.active_lz?.linked_lz
if(shuttle.destination)
.["target_destination"] = shuttle.in_flyby? "Flyby" : shuttle.destination.name
.["destinations"] = list()

.["door_status"] = is_remote ? list() : shuttle.get_door_data()

.["flight_configuration"] = is_set_flyby ? "flyby" : "ferry"
.["has_flyby_skill"] = skillcheck(user, SKILL_PILOT, SKILL_PILOT_EXPERT)

.["destinations"] = list()
// add flight
.["destinations"] += list(
list(
"id" = DROPSHIP_FLYBY_ID,
"name" = "Flyby",
"available" = TRUE,
"error" = FALSE
)
)

for(var/obj/docking_port/stationary/dock in compatible_landing_zones)
var/dock_reserved = FALSE
for(var/obj/docking_port/mobile/other_shuttle in SSshuttle.mobile)
Expand Down Expand Up @@ -371,36 +362,35 @@
to_chat(usr, SPAN_WARNING("You can't move to a new destination right now."))
return TRUE

if(is_set_flyby && !skillcheck(user, SKILL_PILOT, SKILL_PILOT_EXPERT))
to_chat(user, SPAN_WARNING("You don't have the skill to perform a flyby."))
return FALSE
var/is_optimised = FALSE
// automatically apply optimisation if user is a pilot
if(skillcheck(user, SKILL_PILOT, SKILL_PILOT_EXPERT))
is_optimised = TRUE
update_equipment(is_optimised)
var/dock_id = params["target"]
if(dock_id == DROPSHIP_FLYBY_ID)
if(!skillcheck(user, SKILL_PILOT, SKILL_PILOT_EXPERT))
to_chat(user, SPAN_WARNING("You don't have the skill to perform a flyby."))
return FALSE
if(is_set_flyby)
to_chat(user, SPAN_NOTICE("You begin the launch sequence for a flyby."))
link.log_ares_flight(user.name, "Launched Dropship [shuttle.name] on a flyby.")
var/log = "[key_name(user)] launched the dropship [src.shuttleId] on flyby."
msg_admin_niche(log)
log_interact(user, msg = "[log]")
shuttle.send_for_flyby()
return TRUE

var/dockId = params["target"]
var/list/local_data = ui_data(user)
var/found = FALSE
playsound(loc, get_sfx("terminal_button"), KEYBOARD_SOUND_VOLUME, 1)
for(var/destination in local_data["destinations"])
if(destination["id"] == dock_id)
if(destination["id"] == dockId)
found = TRUE
break
if(!found)
log_admin("[key_name(user)] may be attempting a href dock exploit on [src] with target location \"[dock_id]\"")
to_chat(user, SPAN_WARNING("The [dock_id] dock is not available at this time."))
log_admin("[key_name(user)] may be attempting a href dock exploit on [src] with target location \"[dockId]\"")
to_chat(user, SPAN_WARNING("The [dockId] dock is not available at this time."))
return
var/obj/docking_port/stationary/dock = SSshuttle.getDock(dock_id)
var/obj/docking_port/stationary/dock = SSshuttle.getDock(dockId)
var/dock_reserved = FALSE
for(var/obj/docking_port/mobile/other_shuttle in SSshuttle.mobile)
if(dock == other_shuttle.destination)
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9 changes: 8 additions & 1 deletion tgui/packages/tgui/interfaces/DropshipFlightControl.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -317,7 +317,14 @@ const RenderScreen = (props, context) => {
return (
<>
{data.can_set_automated === 1 && <AutopilotConfig />}
{data.shuttle_mode === 'idle' && <DropshipDestinationSelection />}
{data.can_fly_by === 1 &&
(data.shuttle_mode === 'idle' || data.shuttle_mode === 'called') && (
<FlybyControl />
)}
{data.shuttle_mode === 'idle' &&
data.flight_configuration !== 'flyby' && (
<DropshipDestinationSelection />
)}
{data.shuttle_mode === 'igniting' && <LaunchCountdown />}
{data.shuttle_mode === 'pre-arrival' && <TouchdownCooldown />}
{data.shuttle_mode === 'recharging' && <ShuttleRecharge />}
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