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Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)

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SAGE File Formats

Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine). There are more file formats (custom or not) used by the engine (ex: the models are .x files which is Microsoft DirectX) not listed here.

Overview

  • BHD: "Bone Hierarchy Data", contain skeleton data for the game models.
  • BKD: "BaKeD" or "Bone Kinematics Data", contain animations data for the game models.
  • BLK: "Block files", archive files containing various data files.
  • CDX: Unkown collision data.
  • OCL: "Object CoLision", level collision data for the alpha verison.
  • OSI: Custom scripting language for the game engine.
  • SAV: Save files.
  • SLB: Binary files create from SLK files.

Check the individual folders for further details of each file format.

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Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine)

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